Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game_systems:downtime [2026/03/09 21:35] – Replacing Bluff with Con, hyperlinking elfinlocks | game_systems:downtime [2026/03/28 00:31] (current) – [Socialize] elfinlocks | ||
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| ====Shopping==== | ====Shopping==== | ||
| - | Spending 8 hours shopping allows a Diplomacy, | + | Spending 8 hours shopping allows a [[priority: |
| ====Socialize==== | ====Socialize==== | ||
| - | You may spend time per day speaking to locals, experts or specific members of society to gain knowledge. The Gather information skill roll under[[priority: | + | You may spend time per day speaking to locals, experts or specific members of society to gain knowledge. The Gather information skill roll under [[priority: |
| ====Recovery==== | ====Recovery==== | ||
| A character may focus on mental, physical, or emotional recovery. This allows a character to heal or regenerate at x2 speed. If a character selects recovery at full HP or has no ability damage they may instead be treated as have consumed cheer food for the next 24 hour period. | A character may focus on mental, physical, or emotional recovery. This allows a character to heal or regenerate at x2 speed. If a character selects recovery at full HP or has no ability damage they may instead be treated as have consumed cheer food for the next 24 hour period. | ||
