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game_systems:downtime [2024/12/28 18:52] – created reongame_systems:downtime [2026/03/28 00:31] (current) – [Socialize] elfinlocks
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 ====Shopping==== ====Shopping====
-Spending 8 hours shopping allows a DiplomacyBluff or Intimidate check to be made to negotiate prices, but does not require the sale to go through unless the player accepts the offered price.+Spending 8 hours shopping allows a [[priority:skills:negotiate|Negotiate]][[priority:skills:con|Con]] or [[priority:skills:intimidate|Intimidate]] check to be made to negotiate prices, but does not require the sale to go through unless the player accepts the offered price.
  
 ====Socialize==== ====Socialize====
-You may spend time per day speaking to locals, experts or specific members of society to gain knowledge. The Gather information skill roll under Diplomacy is often used in this way. It often takes 1, 2, 4, or 8 hours depending on what information is being acquired.+You may spend time per day speaking to locals, experts or specific members of society to gain knowledge. The Gather information skill roll under [[priority:skills:negotiate|Negotiate]] is often used in this way. It often takes 1, 2, 4, or 8 hours depending on what information is being acquired.
  
 ====Recovery==== ====Recovery====
 A character may focus on mental, physical, or emotional recovery. This allows a character to heal or regenerate at x2 speed. If a character selects recovery at full HP or has no ability damage they may instead be treated as have consumed cheer food for the next 24 hour period. A character may focus on mental, physical, or emotional recovery. This allows a character to heal or regenerate at x2 speed. If a character selects recovery at full HP or has no ability damage they may instead be treated as have consumed cheer food for the next 24 hour period.