Differences
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| game_systems:combat [2026/03/09 15:48] – [Initiative] elfinlocks | game_systems:combat [2026/08/22 02:01] (current) – [Status Conditions] elfinlocks | ||
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| =====Status Conditions===== | =====Status Conditions===== | ||
| *[[~:Status Conditions]] | *[[~:Status Conditions]] | ||
| - | Status Conditions are lingering effects on a character but rarely permanent. They can last a few rounds or even hours, but generally you get better. This covers both negative and positive conditions, like being slowed down by ice or bolstered by an ally. | + | Status Conditions are lingering effects on a character but rarely permanent. They can last a few rounds or even hours, but generally you get better. This covers both negative and positive conditions, like being slowed down by ice or bolstered by an ally. Critically, Status Conditions bypass normal limits, such as those imposed by your [[priority: |
