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| game_systems:combat [2026/03/09 15:38] – [Initiative] elfinlocks | game_systems:combat [2026/08/22 02:01] (current) – [Status Conditions] elfinlocks | ||
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| If two characters are tied for highest Initiative, a series of tie breakers are used, with the winner proceeding first: | If two characters are tied for highest Initiative, a series of tie breakers are used, with the winner proceeding first: | ||
| - | - The character with the higher Dexterity modifier | + | - The character with the higher |
| - | - The character with the higher Wisdom modifier | + | - The character with the higher |
| - | - The character with the most Hero Points | + | - The character with the most [[game_systems: |
| - Winner of a coin-flip | - Winner of a coin-flip | ||
| </ | </ | ||
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| =====Status Conditions===== | =====Status Conditions===== | ||
| *[[~:Status Conditions]] | *[[~:Status Conditions]] | ||
| - | Status Conditions are lingering effects on a character but rarely permanent. They can last a few rounds or even hours, but generally you get better. This covers both negative and positive conditions, like being slowed down by ice or bolstered by an ally. | + | Status Conditions are lingering effects on a character but rarely permanent. They can last a few rounds or even hours, but generally you get better. This covers both negative and positive conditions, like being slowed down by ice or bolstered by an ally. Critically, Status Conditions bypass normal limits, such as those imposed by your [[priority: |
