Differences
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| game_systems:combat [2026/03/09 15:33] – [Combat Round] elfinlocks | game_systems:combat [2026/08/22 02:01] (current) – [Status Conditions] elfinlocks | ||
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| ====Initiative==== | ====Initiative==== | ||
| <WRAP Round Box> | <WRAP Round Box> | ||
| - | At the start of any combat encounter, or when starting a fight of any kind, an Initiative check is required to participate in the combat. | + | At the start of any combat encounter, or when starting a fight of any kind, an Initiative check is required to participate in the combat. |
| + | |||
| + | If two characters are tied for highest | ||
| + | |||
| + | | ||
| + | - The character with the higher [[chargen: | ||
| + | - The character with the most [[game_systems: | ||
| + | - Winner of a coin-flip | ||
| </ | </ | ||
| + | |||
| + | <WRAP center round info 60%> | ||
| + | Forfeiting an Initiative check means that a character is not participating in the combat. This does not mean they cannot be targeted, but often bystanders will flee, or remain as curious onlookers in the event of many brawls | ||
| + | </ | ||
| + | |||
| ====Combat Round==== | ====Combat Round==== | ||
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| =====Status Conditions===== | =====Status Conditions===== | ||
| *[[~:Status Conditions]] | *[[~:Status Conditions]] | ||
| - | Status Conditions are lingering effects on a character but rarely permanent. They can last a few rounds or even hours, but generally you get better. This covers both negative and positive conditions, like being slowed down by ice or bolstered by an ally. | + | Status Conditions are lingering effects on a character but rarely permanent. They can last a few rounds or even hours, but generally you get better. This covers both negative and positive conditions, like being slowed down by ice or bolstered by an ally. Critically, Status Conditions bypass normal limits, such as those imposed by your [[priority: |
