Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game_systems:combat [2025/05/03 22:12] – reon | game_systems:combat [2025/12/15 06:10] (current) – [Critical Hits] reon | ||
|---|---|---|---|
| Line 23: | Line 23: | ||
| =====Health===== | =====Health===== | ||
| - | *[[game_systems: | + | *[[game_systems: |
| + | Health is reduced when taking damage. Not all forms of Health are negatively affected only by damage. Other sources might affect a characters heath, such as disease, poison, or curses. | ||
| + | |||
| + | =====Environment===== | ||
| + | *[[game_systems: | ||
| + | |||
| + | This covers Environmental effects such as Falling, Debris, and Anything else not caused directly by a Spell or Effect. | ||
| + | |||
| + | |||
| + | =====Critical Hits===== | ||
| + | *[[game_systems: | ||
| + | |||
| + | This covers how to score a critical hit and resolve it. | ||
| + | |||
| + | =====Types of Weapons===== | ||
| + | *[[game_systems: | ||
| + | |||
| + | This covers different classifications of weapons including manufactured Weapons, Rays, Melee Touch Attacks and natural weapons. It also covers breaking weapons. | ||
