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game_systems:combat:status_conditions [2026/03/13 19:48] – [Health Penalties] elfinlocksgame_systems:combat:status_conditions [2026/03/13 19:50] (current) – [Positive Offensive Status Effects] elfinlocks
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 ==== Braced ====  ==== Braced ==== 
-A Braced character gains +2 AC and +2 on Parry attempts.+A Braced creature gains +2 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts.
 </WRAP> </WRAP>
  
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 ==== Defended ====  ==== Defended ==== 
-A Defended character gains +4 AC and +4 on Parry attempts.+A Defended creature gains +4 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts.
 </WRAP> </WRAP>
  
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 ==== Fortified ====  ==== Fortified ==== 
-A Defended character gains +8 AC and +8 on Parry attempts.+A Defended creature gains +8 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts.
 </WRAP> </WRAP>
  
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-==== Stead-Fast (Save) ====  +==== Steadfast ====  
-Stead-Fast character gains +2 to Reflex, Fortitude or Will.+Steadfast creature gains +2 to Reflex, Fortitude or Will Saving Throws.
 </WRAP> </WRAP>
  
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 ==== Focus ====  ==== Focus ==== 
-character with Focus gains +1 on attacks and damage (including damage dealing spells)+Focused creature gains +1 bonus to all attack and damage rolls.
 </WRAP> </WRAP>
  
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 ==== Resolve ====  ==== Resolve ==== 
-character with Focus gains +2 on attacks and damage (including damage dealing spells)+creature with Resolve gains +2 bonus to all attack and damage rolls.
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 ==== Determination ====  ==== Determination ==== 
-character with Focus gains +4 on attacks and damage (including damage dealing spells)+creature with Determination gains +4 bonus to all attack and damage rolls.
 </WRAP> </WRAP>