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| game_systems:combat:status_conditions [2026/03/13 19:39] – [Action Penalties] elfinlocks | game_systems:combat:status_conditions [2026/03/13 19:50] (current) – [Positive Offensive Status Effects] elfinlocks |
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| ==== Fatigued ==== | ==== Fatigued ==== |
| A fatigued character take a -2 on all dice rolls | A Fatigued creature takes a -2 penalty on all dice rolls. |
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| ==== Exhausted ==== | ==== Exhausted ==== |
| An exhausted character take a -4 on all dice rolls. Exhausted characters may not take the Run or Charge action. | An Exhausted creature takes a -4 penalty on all dice rolls, additional they may not use the Run or Charge actions. |
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| ==== Sickened ==== | ==== Sickened ==== |
| A sickened character is Hindered and Staggered | A Sickened creature is [[game_systems:combat:status_conditions#hindered|Hindered]] and [[game_systems:combat:status_conditions#staggered|Staggered]]. |
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| ==== Nauseated ==== | ==== Nauseated ==== |
| A nauseated character is Hindered and Stunned | A Nauseated creature is [[game_systems:combat:status_conditions#staggered|Hindered]] and [[game_systems:combat:status_conditions#stunned|Stunned]]. |
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| ==== Prone ==== | ==== Prone ==== |
| A Prone character is Hindered and Impaired against melee attacks. Against ranged attacks they are considered to be Defended. | A Prone creature is [[game_systems:combat:status_conditions#staggered|Hindered]] and [[game_systems:combat:status_conditions#impaired|Impaired]] against melee attacks. Against ranged attacks, they are [[game_systems:combat:status_conditions#defended|Defended]]. |
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| ==== Asleep ==== | ==== Asleep ==== |
| A sleeping character is Prone and Helpless. They suffer a -10 penalty to all [[priority:skills:perception|Perception]] checks to notice the goings-on of their surroundings. | A sleeping character is [[game_systems:combat:status_conditions#prone|Prone]] and [[game_systems:combat:status_conditions#helpless|Helpless]]. They suffer a -10 penalty to all [[priority:skills:perception|Perception]] checks to notice the goings-on of their surroundings. |
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| ==== Unconscious ==== | ==== Unconscious ==== |
| An Unconscious creature is Prone and Helpless. They receive no [[priority:skills:perception|Perception]] check to notice their surroundings, unlike a Sleeping creature. | An Unconscious creature is [[game_systems:combat:status_conditions#prone|Prone]] and [[game_systems:combat:status_conditions#helpless|Helpless]]. They receive no [[priority:skills:perception|Perception]] check to notice their surroundings, unlike a [[game_systems:combat:status_conditions#asleep|Sleeping]] creature. |
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| ==== Dying ==== | ==== Dying ==== |
| A character gains this condition when their body or head wounds are below 0. The character falls Prone and can take no actions and are unconscious. Each round they must make a Fortitude save DC 10 in order to remove this condition, they take a penalty to this check equal to the amount of negative wounds they have on the Head or Body. After rolling the save, if the Dying condition is still present the character loses 1 more wound. If a character has more then their Constitution score in negative wounds, they gain the Dead condition. | A creature gains this condition when their Body or Heads [[game_systems:combat:health#wounds|Wounds]] are below 0. The creature becomes [[game_systems:combat:status_conditions#unconscious|Unconscious]] immediately. Each round, they must make a Fortitude save (DC 10) in order to remove this condition. However, they take a penalty to this check, equal to the amount of negative Wounds they have on the Head or Body (or both). After rolling the save, if the Dying condition is still present, the character loses 1 more Wound point in the affected categories. If negative Wounds in the Body or Head exceed their Constitution score (**not** the modifier), they gain the [[game_systems:combat:status_conditions#dead|Dead]] condition. |
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| ==== Dead ==== | ==== Dead ==== |
| This character has died, they no longer can be healed or take actions. They are capable of taking further damage (limited by limb destruction rules located at [[game_systems:combat:health|Health]]). A character with this condition is now considered an object for the purpose of talents and spells. | This creature has died, they no longer can be healed or take actions. They are capable of taking further damage (limited by limb destruction rules located at [[game_systems:combat:health|Health]]). A character with this condition is now considered an object for the purpose of [[:paths|Talents]] and [[priority:magic:spells|Spells]]. |
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| ==== Braced ==== | ==== Braced ==== |
| A Braced character gains +2 AC and +2 on Parry attempts. | A Braced creature gains +2 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. |
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| ==== Defended ==== | ==== Defended ==== |
| A Defended character gains +4 AC and +4 on Parry attempts. | A Defended creature gains +4 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. |
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| ==== Fortified ==== | ==== Fortified ==== |
| A Defended character gains +8 AC and +8 on Parry attempts. | A Defended creature gains +8 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. |
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| ==== Stead-Fast (Save) ==== | ==== Steadfast ==== |
| A Stead-Fast character gains +2 to Reflex, Fortitude or Will. | A Steadfast creature gains +2 to Reflex, Fortitude or Will Saving Throws. |
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| ==== Focus ==== | ==== Focus ==== |
| A character with Focus gains +1 on attacks and damage (including damage dealing spells) | A Focused creature gains a +1 bonus to all attack and damage rolls. |
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| ==== Resolve ==== | ==== Resolve ==== |
| A character with Focus gains +2 on attacks and damage (including damage dealing spells) | A creature with Resolve gains a +2 bonus to all attack and damage rolls. |
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| ==== Determination ==== | ==== Determination ==== |
| A character with Focus gains +4 on attacks and damage (including damage dealing spells) | A creature with Determination gains a +4 bonus to all attack and damage rolls. |
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