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game_systems:combat:status_conditions [2026/03/13 18:26] – [Health Penalties] elfinlocksgame_systems:combat:status_conditions [2026/03/13 19:50] (current) – [Positive Offensive Status Effects] elfinlocks
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 ==== Hindered ====  ==== Hindered ==== 
-hindered character's total move speed is halved. A 5ft move now requires a half action instead of a Swift Action.+Hindered creature's total move speed is halved. A 5 ft move now requires a [[chargen:common_terms#action_types|Half Action]] instead of a [[chargen:common_terms#action_types|Swift Action]].
  
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 ==== Immobilized ====  ==== Immobilized ==== 
-An immobilized character can not voluntarily move from the spot they occupy and have no movement speed, but may take other actions freely   +An Immobilized creature cannot voluntarily move from the spot they occupyand they have no movement speed. Howeverthey may take other actions freely
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 ==== Winded ====  ==== Winded ==== 
-A Winded character does not start with a Swift Action on their turn.+A Winded character may not take [[chargen:common_terms#action_types|Swift Actions]].
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 ==== Staggered ====  ==== Staggered ==== 
-A staggered character may not take Full Round actions +A staggered character may not take [[chargen:common_terms#action_types|Full Round Actions]].
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 ==== Stunned ====  ==== Stunned ==== 
-stunned character may not take Full Actions, and is limited to only one Half Action per round (this includes losing their Swift Action). They can not gain extra actions when affected by this condition.+Stunned creature may not take [[chargen:common_terms#action_types|Full Actions]], and is limited to only one [[chargen:common_terms#action_types|Half Action]] per round (this includes losing their [[chargen:common_terms#action_types|Swift Action]]). They cannot gain extra actions when affected by this condition.
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 ==== Paralyzed ====  ==== Paralyzed ==== 
-A Paralyzed character may not take any actions aside from Swift, Free or Not Actions.+A Paralyzed creature may not take any actions aside from [[chargen:common_terms#action_types|Swift]][[chargen:common_terms#action_types|Free]] or non-Actions.
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 ==== Frozen ====  ==== Frozen ==== 
-A Frozen character may not take any actions. This includes speaking or even thinking.+A Frozen creature may not take any actions. This includes speaking or even thinking.
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-===== Morale Penalties =====+===== Fear Penalties =====
  
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 ==== Shaken ====  ==== Shaken ==== 
-shaken character takes -2 on all attack rolls and damage rolls. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check to cast at DC 5 lower than normal.+Shaken creature takes -2 penalty on all [[chargen:common_terms#attacking|Attack and Damage Rolls]]. These penalties are doubled if rolls are against the source of the fear effect. Spellcasters must make a Concentration check to castat the standard DC minus 5.
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 ==== Terrified ====  ==== Terrified ==== 
-terrified character takes -4 on all attack rolls and damage rolls. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check at the normal DC for the spell's tier.+Terrified creature takes -4 on all [[chargen:common_terms#attacking|Attack and Damage Rolls]]. These penalties are doubled if rolls are against the source of the fear effect. Spellcasters must make a Concentration check to cast, at the standard DC.
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 ==== Panicked ====  ==== Panicked ==== 
-panicked character takes -4 on all attack rolls and damage rolls as well as being stunned unless they flee from the source of the fear. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check at DC 5 higher than normal.+Panicked creature takes -4 on all [[chargen:common_terms#attacking|Attack and Damage Rolls]], and is also [[game_systems:combat:status_conditions#stunned|Stunned]] unless they flee from the source of the fear. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration checkat the standard DC plus 5.
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 ==== Impaired ====  ==== Impaired ==== 
-An impaired character takes a -4 to AC and -4 on any Parry attempts. +An Impaired creature takes a -4 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. 
  
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 ==== Vulnerable ====  ==== Vulnerable ==== 
-A vulnerable character takes a -8 to AC and -8 on Parry attempts.+A vulnerable character takes a -8 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and on [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. Vulnerable supersedes Impaired.
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 ==== Helpless ====  ==== Helpless ==== 
-A Helpless character takes a -16 to AC and -16 on Parry attempts+A Helpless character takes a -16 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. Helpless supersedes Vulnerable.
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 ==== Surprised ====  ==== Surprised ==== 
-An impaired character takes a -4 to AC and -4 on any Parry attempts. +An Impaired creature takes a -4 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts.
  
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 ==== Unaware ====  ==== Unaware ==== 
-An impaired character takes a -8 to AC and -8 on any Parry attempts. +An Impaired creature takes a -8 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and -8 on [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. Unaware supersedes Surprised.
  
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-==== Compromised (Save) ====  +==== Compromised ====  
-compromised character takes a -4 to Reflex, Fortitude or Will+Compromised creature takes a -4 penalty on Reflex, Fortitude or Will Saving Throws.
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 ==== Fatigued ====  ==== Fatigued ==== 
-fatigued character take a -2 on all dice rolls+Fatigued creature takes a -2 penalty on all dice rolls.
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 ==== Exhausted ====  ==== Exhausted ==== 
-An exhausted character take a -4 on all dice rolls. Exhausted characters may not take the Run or Charge action.+An Exhausted creature takes a -4 penalty on all dice rolls, additional they may not use the Run or Charge actions.
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 ==== Sickened ====  ==== Sickened ==== 
-sickened character is Hindered and Staggered+Sickened creature is [[game_systems:combat:status_conditions#hindered|Hindered]] and [[game_systems:combat:status_conditions#staggered|Staggered]].
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 ==== Nauseated ====  ==== Nauseated ==== 
-nauseated character is Hindered and Stunned+Nauseated creature is [[game_systems:combat:status_conditions#staggered|Hindered]] and [[game_systems:combat:status_conditions#stunned|Stunned]].
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 ==== Prone ====  ==== Prone ==== 
-A Prone character is Hindered and Impaired against melee attacks. Against ranged attacks they are considered to be Defended.+A Prone creature is [[game_systems:combat:status_conditions#staggered|Hindered]] and [[game_systems:combat:status_conditions#impaired|Impaired]] against melee attacks. Against ranged attacksthey are [[game_systems:combat:status_conditions#defended|Defended]]. 
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 +==== Asleep ==== 
 +A sleeping character is [[game_systems:combat:status_conditions#prone|Prone]] and [[game_systems:combat:status_conditions#helpless|Helpless]]. They suffer a -10 penalty to all [[priority:skills:perception|Perception]] checks to notice the goings-on of their surroundings.
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 ==== Unconscious ==== ==== Unconscious ====
-An Unconscious creature is Prone and Helpless. They receive no [[priority:skills:perception|Perception]] check to notice their surroundings, unlike a Sleeping creature.+An Unconscious creature is [[game_systems:combat:status_conditions#prone|Prone]] and [[game_systems:combat:status_conditions#helpless|Helpless]]. They receive no [[priority:skills:perception|Perception]] check to notice their surroundings, unlike a [[game_systems:combat:status_conditions#asleep|Sleeping]] creature.
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 ==== Dying ====  ==== Dying ==== 
-character gains this condition when their body or head wounds are below 0. The character falls Prone and can take no actions and are unconscious. Each round they must make a Fortitude save DC 10 in order to remove this condition, they take a penalty to this check equal to the amount of negative wounds they have on the Head or Body. After rolling the save, if the Dying condition is still present the character loses 1 more wound. If a character has more then their Constitution score in negative wounds, they gain the Dead condition. +creature gains this condition when their Body or Heads [[game_systems:combat:health#wounds|Wounds]] are below 0. The creature becomes [[game_systems:combat:status_conditions#unconscious|Unconscious]] immediately. Each roundthey must make a Fortitude save (DC 10in order to remove this condition. However, they take a penalty to this checkequal to the amount of negative Wounds they have on the Head or Body (or both). After rolling the save, if the Dying condition is still presentthe character loses 1 more Wound point in the affected categories. If negative Wounds in the Body or Head exceed their Constitution score (**not** the modifier), they gain the [[game_systems:combat:status_conditions#dead|Dead]] condition. 
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 ==== Dead ====  ==== Dead ==== 
-This character has died, they no longer can be healed or take actions. They are capable of taking further damage (limited by limb destruction rules located at [[game_systems:combat:health|Health]]). A character with this condition is now considered an object for the purpose of talents and spells. +This creature has died, they no longer can be healed or take actions. They are capable of taking further damage (limited by limb destruction rules located at [[game_systems:combat:health|Health]]). A character with this condition is now considered an object for the purpose of [[:paths|Talents]] and [[priority:magic:spells|Spells]]
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 ==== Braced ====  ==== Braced ==== 
-A Braced character gains +2 AC and +2 on Parry attempts.+A Braced creature gains +2 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts.
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 ==== Defended ====  ==== Defended ==== 
-A Defended character gains +4 AC and +4 on Parry attempts.+A Defended creature gains +4 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts.
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 ==== Fortified ====  ==== Fortified ==== 
-A Defended character gains +8 AC and +8 on Parry attempts.+A Defended creature gains +8 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts.
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-==== Stead-Fast (Save) ====  +==== Steadfast ====  
-Stead-Fast character gains +2 to Reflex, Fortitude or Will.+Steadfast creature gains +2 to Reflex, Fortitude or Will Saving Throws.
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 ==== Focus ====  ==== Focus ==== 
-character with Focus gains +1 on attacks and damage (including damage dealing spells)+Focused creature gains +1 bonus to all attack and damage rolls.
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 ==== Resolve ====  ==== Resolve ==== 
-character with Focus gains +2 on attacks and damage (including damage dealing spells)+creature with Resolve gains +2 bonus to all attack and damage rolls.
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 ==== Determination ====  ==== Determination ==== 
-character with Focus gains +4 on attacks and damage (including damage dealing spells)+creature with Determination gains +4 bonus to all attack and damage rolls.
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