Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| game_systems:combat:status_conditions [2025/12/12 02:11] – [Health Penalties] reon | game_systems:combat:status_conditions [2025/12/12 02:12] (current) – [Health Penalties] reon | ||
|---|---|---|---|
| Line 122: | Line 122: | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Dying ==== | ==== Dying ==== | ||
| - | A character gains this condition when their body or head wounds are below 0. The character falls Prone and can take no actions and are unconscious. Each round they must make a Fortitude save DC 10 in order to remove this condition, they take a penalty to this check equal to the amount of negative wounds they have on the Head or Body. After rolling the save, if the Dying condition is still present the character loses 1 more wound. If a character has more then their condition | + | A character gains this condition when their body or head wounds are below 0. The character falls Prone and can take no actions and are unconscious. Each round they must make a Fortitude save DC 10 in order to remove this condition, they take a penalty to this check equal to the amount of negative wounds they have on the Head or Body. After rolling the save, if the Dying condition is still present the character loses 1 more wound. If a character has more then their Constitution |
| </ | </ | ||
