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| game_systems:combat:status_conditions [2025/11/25 18:37] – [Health Penalties] vondor | game_systems:combat:status_conditions [2025/12/12 02:12] (current) – [Health Penalties] reon | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Dying ==== | ==== Dying ==== | ||
| - | A character gains this condition when their body or head wounds are below 0. The character falls Prone and can take no actions and are unconscious. Each round they must make a Fortitude save DC 10 in order to remove this condition, they take a penalty to this check equal to the amount of negative wounds they have on the Head or Body. After rolling the save, if the Dying condition is still present the character loses 1 more wound. If a character has more then their condition | + | A character gains this condition when their body or head wounds are below 0. The character falls Prone and can take no actions and are unconscious. Each round they must make a Fortitude save DC 10 in order to remove this condition, they take a penalty to this check equal to the amount of negative wounds they have on the Head or Body. After rolling the save, if the Dying condition is still present the character loses 1 more wound. If a character has more then their Constitution |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Dead ==== | ==== Dead ==== | ||
| - | This character has died, they no longer can be healed or take actions. They are capable of taking further damage. A character with this condition is now considered an object for the purpose of talents and spells. | + | This character has died, they no longer can be healed or take actions. They are capable of taking further damage |
| </ | </ | ||
