| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| game_systems:combat:status_conditions [2025/09/20 17:15] – [Movement Penalties] reon | game_systems:combat:status_conditions [2026/03/13 19:50] (current) – [Positive Offensive Status Effects] elfinlocks |
|---|
| <WRAP round box> | <WRAP round box> |
| ==== Hindered ==== | ==== Hindered ==== |
| A hindered character's total move speed is halved. A 5ft move now requires a half action instead of a Swift Action. | A Hindered creature's total move speed is halved. A 5 ft move now requires a [[chargen:common_terms#action_types|Half Action]] instead of a [[chargen:common_terms#action_types|Swift Action]]. |
| |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Immobilized ==== | ==== Immobilized ==== |
| An immobilized character can not voluntarily move from the spot they occupy and have no movement speed, but may take other actions freely | An Immobilized creature cannot voluntarily move from the spot they occupy, and they have no movement speed. However, they may take other actions freely. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Winded ==== | ==== Winded ==== |
| A Winded character does not start with a Swift Action on their turn. | A Winded character may not take [[chargen:common_terms#action_types|Swift Actions]]. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Staggered ==== | ==== Staggered ==== |
| A staggered character may not take Full Round actions | A staggered character may not take [[chargen:common_terms#action_types|Full Round Actions]]. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Stunned ==== | ==== Stunned ==== |
| A stunned character may not take Full Actions, and is limited to only one Half Action per round (this includes losing their Swift Action). They can not gain extra actions when affected by this condition. | A Stunned creature may not take [[chargen:common_terms#action_types|Full Actions]], and is limited to only one [[chargen:common_terms#action_types|Half Action]] per round (this includes losing their [[chargen:common_terms#action_types|Swift Action]]). They cannot gain extra actions when affected by this condition. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Paralyzed ==== | ==== Paralyzed ==== |
| A Paralyzed character may not take any actions aside from Swift, Free or Not Actions. | A Paralyzed creature may not take any actions aside from [[chargen:common_terms#action_types|Swift]], [[chargen:common_terms#action_types|Free]] or non-Actions. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Frozen ==== | ==== Frozen ==== |
| A Frozen character may not take any actions. This includes speaking or even thinking. | A Frozen creature may not take any actions. This includes speaking or even thinking. |
| </WRAP> | </WRAP> |
| |
| ===== Morale Penalties ===== | ===== Fear Penalties ===== |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Shaken ==== | ==== Shaken ==== |
| A shaken character takes -2 on all attack rolls and damage rolls. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check to cast at a DC 5 lower than normal. | A Shaken creature takes a -2 penalty on all [[chargen:common_terms#attacking|Attack and Damage Rolls]]. These penalties are doubled if rolls are against the source of the fear effect. Spellcasters must make a Concentration check to cast, at the standard DC minus 5. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Terrified ==== | ==== Terrified ==== |
| A terrified character takes -4 on all attack rolls and damage rolls. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check at the normal DC for the spell's tier. | A Terrified creature takes -4 on all [[chargen:common_terms#attacking|Attack and Damage Rolls]]. These penalties are doubled if rolls are against the source of the fear effect. Spellcasters must make a Concentration check to cast, at the standard DC. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Panicked ==== | ==== Panicked ==== |
| A panicked character takes -4 on all attack rolls and damage rolls as well as being stunned unless they flee from the source of the fear. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check at a DC 5 higher than normal. | A Panicked creature takes -4 on all [[chargen:common_terms#attacking|Attack and Damage Rolls]], and is also [[game_systems:combat:status_conditions#stunned|Stunned]] unless they flee from the source of the fear. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check, at the standard DC plus 5. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Impaired ==== | ==== Impaired ==== |
| An impaired character takes a -4 to AC and -4 on any Parry attempts. | An Impaired creature takes a -4 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. |
| |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Vulnerable ==== | ==== Vulnerable ==== |
| A vulnerable character takes a -8 to AC and -8 on Parry attempts. | A vulnerable character takes a -8 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and on [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. Vulnerable supersedes Impaired. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Helpless ==== | ==== Helpless ==== |
| A Helpless character takes a -16 to AC and -16 on Parry attempts | A Helpless character takes a -16 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. Helpless supersedes Vulnerable. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Surprised ==== | ==== Surprised ==== |
| An impaired character takes a -4 to AC and -4 on any Parry attempts. | An Impaired creature takes a -4 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. |
| |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |
| ==== Unaware ==== | ==== Unaware ==== |
| An impaired character takes a -8 to AC and -8 on any Parry attempts. | An Impaired creature takes a -8 penalty to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and -8 on [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. Unaware supersedes Surprised. |
| |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Compromised (Save) ==== | ==== Compromised ==== |
| A compromised character takes a -4 to Reflex, Fortitude or Will | A Compromised creature takes a -4 penalty on Reflex, Fortitude or Will Saving Throws. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Fatigued ==== | ==== Fatigued ==== |
| A fatigued character take a -2 on all dice rolls | A Fatigued creature takes a -2 penalty on all dice rolls. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Exhausted ==== | ==== Exhausted ==== |
| An exhausted character take a -4 on all dice rolls. Exhausted characters may not take the Run or Charge action. | An Exhausted creature takes a -4 penalty on all dice rolls, additional they may not use the Run or Charge actions. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Sickened ==== | ==== Sickened ==== |
| A sickened character is Hindered and Staggered | A Sickened creature is [[game_systems:combat:status_conditions#hindered|Hindered]] and [[game_systems:combat:status_conditions#staggered|Staggered]]. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Nauseated ==== | ==== Nauseated ==== |
| A nauseated character is Hindered and Stunned | A Nauseated creature is [[game_systems:combat:status_conditions#staggered|Hindered]] and [[game_systems:combat:status_conditions#stunned|Stunned]]. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Prone ==== | ==== Prone ==== |
| A Prone character is Hindered and Impaired against melee attacks. Against ranged attacks they are considered to be Defended. | A Prone creature is [[game_systems:combat:status_conditions#staggered|Hindered]] and [[game_systems:combat:status_conditions#impaired|Impaired]] against melee attacks. Against ranged attacks, they are [[game_systems:combat:status_conditions#defended|Defended]]. |
| | </WRAP> |
| | |
| | <WRAP round box> |
| | ==== Asleep ==== |
| | A sleeping character is [[game_systems:combat:status_conditions#prone|Prone]] and [[game_systems:combat:status_conditions#helpless|Helpless]]. They suffer a -10 penalty to all [[priority:skills:perception|Perception]] checks to notice the goings-on of their surroundings. |
| | </WRAP> |
| | |
| | <WRAP round box> |
| | ==== Unconscious ==== |
| | An Unconscious creature is [[game_systems:combat:status_conditions#prone|Prone]] and [[game_systems:combat:status_conditions#helpless|Helpless]]. They receive no [[priority:skills:perception|Perception]] check to notice their surroundings, unlike a [[game_systems:combat:status_conditions#asleep|Sleeping]] creature. |
| | </WRAP> |
| | |
| | <WRAP round box> |
| | ==== Dying ==== |
| | A creature gains this condition when their Body or Heads [[game_systems:combat:health#wounds|Wounds]] are below 0. The creature becomes [[game_systems:combat:status_conditions#unconscious|Unconscious]] immediately. Each round, they must make a Fortitude save (DC 10) in order to remove this condition. However, they take a penalty to this check, equal to the amount of negative Wounds they have on the Head or Body (or both). After rolling the save, if the Dying condition is still present, the character loses 1 more Wound point in the affected categories. If negative Wounds in the Body or Head exceed their Constitution score (**not** the modifier), they gain the [[game_systems:combat:status_conditions#dead|Dead]] condition. |
| | </WRAP> |
| | |
| | <WRAP round box> |
| | ==== Dead ==== |
| | This creature has died, they no longer can be healed or take actions. They are capable of taking further damage (limited by limb destruction rules located at [[game_systems:combat:health|Health]]). A character with this condition is now considered an object for the purpose of [[:paths|Talents]] and [[priority:magic:spells|Spells]]. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Braced ==== | ==== Braced ==== |
| A Braced character gains +2 AC and +2 on Parry attempts. | A Braced creature gains +2 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Defended ==== | ==== Defended ==== |
| A Defended character gains +4 AC and +4 on Parry attempts. | A Defended creature gains +4 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Fortified ==== | ==== Fortified ==== |
| A Defended character gains +8 AC and +8 on Parry attempts. | A Defended creature gains +8 to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and [[chargen:common_terms#defense_armor_shields_and_concealment|Parry]] attempts. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Stead-Fast (Save) ==== | ==== Steadfast ==== |
| A Stead-Fast character gains +2 to Reflex, Fortitude or Will. | A Steadfast creature gains +2 to Reflex, Fortitude or Will Saving Throws. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Focus ==== | ==== Focus ==== |
| A character with Focus gains +1 on attacks and damage (including damage dealing spells) | A Focused creature gains a +1 bonus to all attack and damage rolls. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Resolve ==== | ==== Resolve ==== |
| A character with Focus gains +2 on attacks and damage (including damage dealing spells) | A creature with Resolve gains a +2 bonus to all attack and damage rolls. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ==== Determination ==== | ==== Determination ==== |
| A character with Focus gains +4 on attacks and damage (including damage dealing spells) | A creature with Determination gains a +4 bonus to all attack and damage rolls. |
| </WRAP> | </WRAP> |