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game_systems:combat:status_conditions [2025/09/20 17:15] – [Movement Penalties] reongame_systems:combat:status_conditions [2025/12/12 02:12] (current) – [Health Penalties] reon
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 ==== Prone ====  ==== Prone ==== 
 A Prone character is Hindered and Impaired against melee attacks. Against ranged attacks they are considered to be Defended. A Prone character is Hindered and Impaired against melee attacks. Against ranged attacks they are considered to be Defended.
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 +==== Dying ==== 
 +A character gains this condition when their body or head wounds are below 0. The character falls Prone and can take no actions and are unconscious. Each round they must make a Fortitude save DC 10 in order to remove this condition, they take a penalty to this check equal to the amount of negative wounds they have on the Head or Body. After rolling the save, if the Dying condition is still present the character loses 1 more wound. If a character has more then their Constitution score in negative wounds, they gain the Dead condition. 
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 +==== Dead ==== 
 +This character has died, they no longer can be healed or take actions. They are capable of taking further damage (limited by limb destruction rules located at [[game_systems:combat:health|Health]]). A character with this condition is now considered an object for the purpose of talents and spells. 
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