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game_systems:combat:status_conditions [2024/09/19 17:50] – [Positive Defensive Status Effects] vondorgame_systems:combat:status_conditions [2025/12/12 02:12] (current) – [Health Penalties] reon
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 ==== Hindered ====  ==== Hindered ==== 
-A hindered character's total move speed is halved +A hindered character's total move speed is halved. A 5ft move now requires a half action instead of a Swift Action.
  
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 ==== Immobilized ====  ==== Immobilized ==== 
-An immobilized character can not move from the spot they occupy and have no movement speed, but may take other actions freely  +An immobilized character can not voluntarily move from the spot they occupy and have no movement speed, but may take other actions freely  
  
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 ==== Stunned ====  ==== Stunned ==== 
-A stunned character may not take Full Round actions and is limited to only one half action a round and can not gain extra actions+A stunned character may not take Full Actions, and is limited to only one Half Action per round (this includes losing their Swift Action). They can not gain extra actions when affected by this condition.
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 ==== Shaken ====  ==== Shaken ==== 
-A shaken character takes -2 on all attack rolls and damage rolls. These penalties are doubled if rolls are agaisnt the source of the fear+A shaken character takes -2 on all attack rolls and damage rolls. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check to cast at a DC 5 lower than normal.
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 ==== Terrified ====  ==== Terrified ==== 
-A terrified character takes -4 on all attack rolls and damage rolls. These penalties are doubled if rolls are agaisnt the source of the fear+A terrified character takes -4 on all attack rolls and damage rolls. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check at the normal DC for the spell's tier.
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 ==== Panicked ====  ==== Panicked ==== 
-A panicked character takes -4 on all attack rolls and damage rolls as well as being stunned unless they flee from the source of the fear. These penalties are doubled if rolls are against the source of the fear+A panicked character takes -4 on all attack rolls and damage rolls as well as being stunned unless they flee from the source of the fear. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check at a DC 5 higher than normal.
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 ==== Helpless ====  ==== Helpless ==== 
 A Helpless character takes a -16 to AC and -16 on Parry attempts A Helpless character takes a -16 to AC and -16 on Parry attempts
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 +==== Surprised ==== 
 +An impaired character takes a -4 to AC and -4 on any Parry attempts. 
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 +==== Unaware ==== 
 +An impaired character takes a -8 to AC and -8 on any Parry attempts. 
 +
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 ==== Prone ====  ==== Prone ==== 
 A Prone character is Hindered and Impaired against melee attacks. Against ranged attacks they are considered to be Defended. A Prone character is Hindered and Impaired against melee attacks. Against ranged attacks they are considered to be Defended.
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 +==== Dying ==== 
 +A character gains this condition when their body or head wounds are below 0. The character falls Prone and can take no actions and are unconscious. Each round they must make a Fortitude save DC 10 in order to remove this condition, they take a penalty to this check equal to the amount of negative wounds they have on the Head or Body. After rolling the save, if the Dying condition is still present the character loses 1 more wound. If a character has more then their Constitution score in negative wounds, they gain the Dead condition. 
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 +==== Dead ==== 
 +This character has died, they no longer can be healed or take actions. They are capable of taking further damage (limited by limb destruction rules located at [[game_systems:combat:health|Health]]). A character with this condition is now considered an object for the purpose of talents and spells. 
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 ===== Positive Offensive Status Effects ===== ===== Positive Offensive Status Effects =====
  
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 +==== Focus ==== 
 +A character with Focus gains +1 on attacks and damage (including damage dealing spells)
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 +==== Resolve ==== 
 +A character with Focus gains +2 on attacks and damage (including damage dealing spells)
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 +==== Determination ==== 
 +A character with Focus gains +4 on attacks and damage (including damage dealing spells)
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