Differences
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| game_systems:combat:status_conditions [2024/09/15 19:31] – [Action Penalties] reon | game_systems:combat:status_conditions [2025/12/12 02:12] (current) – [Health Penalties] reon | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Hindered ==== | ==== Hindered ==== | ||
| - | A hindered character' | + | A hindered character' |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Immobilized ==== | ==== Immobilized ==== | ||
| - | An immobilized character can not move from the spot they occupy and have no movement speed, but may take other actions freely | + | An immobilized character can not voluntarily |
| </ | </ | ||
| ===== Action Penalties ===== | ===== Action Penalties ===== | ||
| - | |||
| - | <WRAP round box> | ||
| - | |||
| <WRAP round box> | <WRAP round box> | ||
| ==== Winded ==== | ==== Winded ==== | ||
| A Winded character does not start with a Swift Action on their turn. | A Winded character does not start with a Swift Action on their turn. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| ==== Staggered ==== | ==== Staggered ==== | ||
| A staggered character may not take Full Round actions | A staggered character may not take Full Round actions | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Stunned ==== | ==== Stunned ==== | ||
| - | A stunned character may not take Full Round actions | + | A stunned character may not take Full Actions, |
| + | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| A Frozen character may not take any actions. This includes speaking or even thinking. | A Frozen character may not take any actions. This includes speaking or even thinking. | ||
| </ | </ | ||
| - | |||
| - | |||
| ===== Morale Penalties ===== | ===== Morale Penalties ===== | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Shaken ==== | ==== Shaken ==== | ||
| - | A shaken character takes -2 on all attack rolls and damage rolls. These penalties are doubled if rolls are agaisnt | + | A shaken character takes -2 on all attack rolls and damage rolls. These penalties are doubled if rolls are against |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Terrified ==== | ==== Terrified ==== | ||
| - | A terrified character takes -4 on all attack rolls and damage rolls. These penalties are doubled if rolls are agaisnt | + | A terrified character takes -4 on all attack rolls and damage rolls. These penalties are doubled if rolls are against |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Panicked ==== | ==== Panicked ==== | ||
| - | A panicked character takes -4 on all attack rolls and damage rolls as well as being stunned unless they flee from the source of the fear. These penalties are doubled if rolls are against the source of the fear | + | A panicked character takes -4 on all attack rolls and damage rolls as well as being stunned unless they flee from the source of the fear. These penalties are doubled if rolls are against the source of the fear. Spellcasters must make a Concentration check at a DC 5 higher than normal. |
| </ | </ | ||
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| ==== Helpless ==== | ==== Helpless ==== | ||
| A Helpless character takes a -16 to AC and -16 on Parry attempts | A Helpless character takes a -16 to AC and -16 on Parry attempts | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Surprised ==== | ||
| + | An impaired character takes a -4 to AC and -4 on any Parry attempts. | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Unaware ==== | ||
| + | An impaired character takes a -8 to AC and -8 on any Parry attempts. | ||
| + | |||
| </ | </ | ||
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| </ | </ | ||
| - | ===== Positive Status Effects ===== | + | <WRAP round box> |
| + | ==== Dying ==== | ||
| + | A character gains this condition when their body or head wounds are below 0. The character falls Prone and can take no actions and are unconscious. Each round they must make a Fortitude save DC 10 in order to remove this condition, they take a penalty to this check equal to the amount of negative wounds they have on the Head or Body. After rolling the save, if the Dying condition is still present the character loses 1 more wound. If a character has more then their Constitution score in negative wounds, they gain the Dead condition. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Dead ==== | ||
| + | This character has died, they no longer can be healed or take actions. They are capable of taking further damage (limited by limb destruction rules located at [[game_systems: | ||
| + | </ | ||
| + | |||
| + | ===== Positive | ||
| <WRAP round box> | <WRAP round box> | ||
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| - | ==== Stead-Fast ==== | + | ==== Stead-Fast |
| A Stead-Fast character gains +2 to Reflex, Fortitude or Will. | A Stead-Fast character gains +2 to Reflex, Fortitude or Will. | ||
| </ | </ | ||
| + | ===== Positive Offensive Status Effects ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Focus ==== | ||
| + | A character with Focus gains +1 on attacks and damage (including damage dealing spells) | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Resolve ==== | ||
| + | A character with Focus gains +2 on attacks and damage (including damage dealing spells) | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Determination ==== | ||
| + | A character with Focus gains +4 on attacks and damage (including damage dealing spells) | ||
| + | </ | ||
