Differences
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| game_systems:combat:special_actions [2026/03/09 16:05] – elfinlocks | game_systems:combat:special_actions [2026/04/02 16:45] (current) – [Total Defense] vondor | ||
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| ==== Table: Aid Another Skill Check Bonus ==== | ==== Table: Aid Another Skill Check Bonus ==== | ||
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| =====Charge===== | =====Charge===== | ||
| - | [Rules text...] | + | To make a Charge you must move at least 10ft towards the intended target in a straight line. You may move up to twice your movement speed during a charge and it must be in a straight line and not across rough terrain or barriers. You must move to the closest space to attack as well. This grants a +2 Circumstance bonus on the attack or combat maneuver. |
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| + | You may draw a weapon as part of a Charge action. | ||
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| + | You must have line of sight of a creature to charge them. | ||
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| + | Normally it is a Full Round action to make any charge attack, however if you only have a Half Action (As through the Stunned Condition) you may make a charge attack but only move your standard movement rather than double. | ||
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| + | ---- | ||
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| + | ===== Total Defense ===== | ||
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| + | As a Full Round Action you take up a defensive position, granting +8 Defense. | ||
