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game_systems:combat:special_actions [2026/03/09 16:05] elfinlocksgame_systems:combat:special_actions [2026/04/02 16:45] (current) – [Total Defense] vondor
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 Furthermore, you may use Aid Another to assist your allies with Skill checks or on saving throws (at GM discretion). When using Aid Another for a Skill, roll the same Skill yourself and consult the following table. If you do not possess the skill, you may still roll a simple D20, but you must hit a 10 or more to provide any use. Furthermore, you may use Aid Another to assist your allies with Skill checks or on saving throws (at GM discretion). When using Aid Another for a Skill, roll the same Skill yourself and consult the following table. If you do not possess the skill, you may still roll a simple D20, but you must hit a 10 or more to provide any use.
-<WRAP>+
 ==== Table: Aid Another Skill Check Bonus ==== ==== Table: Aid Another Skill Check Bonus ====
  
-<WRAP left 30%>+<WRAP tabelwidth 30%>
  
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
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 </WRAP> </WRAP>
  
-</WRAP>+ 
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 +---- 
 =====Charge===== =====Charge=====
  
-[Rules text...]+To make a Charge you must move at least 10ft towards the intended target in a straight lineYou may move up to twice your movement speed during a charge and it must be in a straight line and not across rough terrain or barriersYou must move to the closest space to attack as wellThis grants a +2 Circumstance bonus on the attack or combat maneuver. 
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 +You may draw a weapon as part of a Charge action. 
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 +You must have line of sight of a creature to charge them. 
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 +Normally it is a Full Round action to make any charge attack, however if you only have a Half Action (As through the Stunned Condition) you may make a charge attack but only move your standard movement rather than double. 
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 +---- 
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 +===== Total Defense ===== 
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 +As a Full Round Action you take up a defensive position, granting +8 Defense.