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game_systems:combat:movement [2026/04/02 17:01] – [Special Movement] vondorgame_systems:combat:movement [2026/04/02 17:08] (current) – [Diagonal Movement] vondor
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 ====Diagonal Movement==== ====Diagonal Movement====
  
-The first diagonal movement take on a turn counts as 5ft of movement. The Second counts as 10ft, the third as 5ft and so on. This means with a 30ft move you can move 20ft if all movement is diagonal.+The first diagonal movement take on a turn counts as 1 square of movement. The Second counts as 2 squares, the third as and so on. This means with a 6 squares of movement you can move if all movement is diagonal.
  
 You can not move diagonally through a hard corner, even if taking a 5-foot step.     You can not move diagonally through a hard corner, even if taking a 5-foot step.    
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 =====Terrain and Obstacles===== =====Terrain and Obstacles=====
  
-[Rules text...]+The most common type of obstacle to run into is Difficult TerrainMoving through difficult terrain requires 2 squares of movement rather than 1All diagonal movement on difficult terrain consumes 3 squares of movement. 
 + 
 +You can not Run or Charge across Difficult Terrain.   
  
 ===== Special Movement ===== ===== Special Movement =====