Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game_systems:combat:movement [2026/04/02 17:01] – [Special Movement] vondor | game_systems:combat:movement [2026/04/02 17:08] (current) – [Diagonal Movement] vondor | ||
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| ====Diagonal Movement==== | ====Diagonal Movement==== | ||
| - | The first diagonal movement take on a turn counts as 5ft of movement. The Second counts as 10ft, the third as 5ft and so on. This means with a 30ft move you can move 20ft if all movement is diagonal. | + | The first diagonal movement take on a turn counts as 1 square |
| You can not move diagonally through a hard corner, even if taking a 5-foot step. | You can not move diagonally through a hard corner, even if taking a 5-foot step. | ||
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| =====Terrain and Obstacles===== | =====Terrain and Obstacles===== | ||
| - | [Rules text...] | + | The most common type of obstacle to run into is Difficult Terrain. Moving through difficult terrain requires 2 squares of movement rather than 1. All diagonal movement on difficult terrain consumes 3 squares of movement. |
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| + | You can not Run or Charge across Difficult Terrain. | ||
| ===== Special Movement ===== | ===== Special Movement ===== | ||
