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| game_systems:combat:movement [2026/04/02 16:55] – [Measuring Distance] vondor | game_systems:combat:movement [2026/04/02 17:08] (current) – [Diagonal Movement] vondor | ||
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| ====Diagonal Movement==== | ====Diagonal Movement==== | ||
| - | The first diagonal movement take on a turn counts as 5ft of movement. The Second counts as 10ft, the third as 5ft and so on. This means with a 30ft move you can move 20ft if all movement is diagonal. | + | The first diagonal movement take on a turn counts as 1 square |
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| + | You can not move diagonally through a hard corner, even if taking a 5-foot step. | ||
| =====Measuring Distance===== | =====Measuring Distance===== | ||
| - | It is assumed that 1 square is 5 feet. Use the above ruling for diagonals when measuring distance. | + | It is assumed that 1 square is 5 feet. Use the above ruling for diagonals when measuring distance. |
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| + | If measuring for closest creature for an effect and two creatures are equal distance flip a coin or roll a die to determine the target. | ||
| =====Moving Through a Square===== | =====Moving Through a Square===== | ||
| - | [Rules text...] | + | You may move through an allies square at no extra cost and allies do not provide you with cover. |
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| + | You can not move through a square of an enemy, with out making an Acrobatics check or Overruning. You can not end your movement on a square with an enemy or ally. | ||
| =====Terrain and Obstacles===== | =====Terrain and Obstacles===== | ||
| - | [Rules text...] | + | The most common type of obstacle to run into is Difficult Terrain. Moving through difficult terrain requires 2 squares of movement rather than 1. All diagonal movement on difficult terrain consumes 3 squares of movement. |
| - | ===== Special Movement ===== | + | You can not Run or Charge across Difficult Terrain. |
| - | [Rules Text...] | + | ===== Special Movement ===== |
| ==== Swimming ==== | ==== Swimming ==== | ||
