User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
game_systems:combat:movement [2026/04/02 16:51] – [Base Move Speed] vondorgame_systems:combat:movement [2026/04/02 17:08] (current) – [Diagonal Movement] vondor
Line 13: Line 13:
 ====Diagonal Movement==== ====Diagonal Movement====
  
-[Rules text...]+The first diagonal movement take on a turn counts as 1 square of movementThe Second counts as 2 squares, the third as 1 and so onThis means with a 6 squares of movement you can move 4 if all movement is diagonal. 
 + 
 +You can not move diagonally through a hard corner, even if taking a 5-foot step.    
  
 =====Measuring Distance===== =====Measuring Distance=====
  
-[Rules text...]+It is assumed that 1 square is 5 feetUse the above ruling for diagonals when measuring distance 
 + 
 +If measuring for closest creature for an effect and two creatures are equal distance flip a coin or roll a die to determine the target.
  
 =====Moving Through a Square===== =====Moving Through a Square=====
  
-[Rules text...]+You may move through an allies square at no extra cost and allies do not provide you with cover. 
 + 
 +You can not move through a square of an enemy, with out making an Acrobatics check or OverruningYou can not end your movement on a square with an enemy or ally
  
 =====Terrain and Obstacles===== =====Terrain and Obstacles=====
  
-[Rules text...]+The most common type of obstacle to run into is Difficult TerrainMoving through difficult terrain requires 2 squares of movement rather than 1All diagonal movement on difficult terrain consumes 3 squares of movement.
  
-===== Special Movement =====+You can not Run or Charge across Difficult Terrain.   
  
-[Rules Text...]+===== Special Movement =====
  
 ==== Swimming ==== ==== Swimming ====