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game_systems:combat:movement [2026/03/07 03:36] – [Movement and Distance] elfinlocksgame_systems:combat:movement [2026/04/02 17:08] (current) – [Diagonal Movement] vondor
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 ======Movement and Distance====== ======Movement and Distance======
  
-====Tactical Movement====+=====Tactical Movement=====
  
-[Rules text...]+Most Medium creatures have a move speed of 30ftIn tactical combat this translates to 6 squares of movement, as each square represents 5ft.
  
-===Base Move Speed===+====Base Move Speed====
  
-[Rules text...]+Base Move Speed is normally based on a creatures race, and is often modified by Talents, Armor or magic items.
  
-===Diagonal Movement===+Armor lowers Total Movement Speed, if your armor restricts you to 30ft of movement and you are granted 20ft of Bonus Movement you can not use it as it exceeds your Armors Movement Speed. 
  
-[Rules text...]+====Diagonal Movement====
  
-====Measuring Distance====+The first diagonal movement take on a turn counts as 1 square of movement. The Second counts as 2 squares, the third as 1 and so on. This means with a 6 squares of movement you can move 4 if all movement is diagonal.
  
-[Rules text...]+You can not move diagonally through a hard corner, even if taking a 5-foot step   
  
-====Moving Through a Square====+=====Measuring Distance=====
  
-[Rules text...]+It is assumed that 1 square is 5 feetUse the above ruling for diagonals when measuring distance
  
-====Terrain and Obstacles====+If measuring for closest creature for an effect and two creatures are equal distance flip a coin or roll a die to determine the target.
  
-[Rules text...]+=====Moving Through a Square===== 
 + 
 +You may move through an allies square at no extra cost and allies do not provide you with cover. 
 + 
 +You can not move through a square of an enemy, with out making an Acrobatics check or Overruning. You can not end your movement on a square with an enemy or ally.  
 + 
 +=====Terrain and Obstacles===== 
 + 
 +The most common type of obstacle to run into is Difficult Terrain. Moving through difficult terrain requires 2 squares of movement rather than 1. All diagonal movement on difficult terrain consumes 3 squares of movement. 
 + 
 +You can not Run or Charge across Difficult Terrain.    
 + 
 +===== Special Movement ===== 
 + 
 +==== Swimming ==== 
 + 
 +[Rules Text...] 
 + 
 +==== Flying ==== 
 + 
 +[Rules Text...] 
 + 
 +==== Earth-Gliding ==== 
 + 
 +[Rules Text...]