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| game_systems:combat:movement [2026/03/07 03:36] – created elfinlocks | game_systems:combat:movement [2026/04/02 17:08] (current) – [Diagonal Movement] vondor | ||
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| - | =====Movement and Distance===== | + | ======Movement and Distance====== |
| - | ====Tactical Movement==== | + | =====Tactical Movement===== |
| - | [Rules text...] | + | Most Medium creatures have a move speed of 30ft. In tactical combat this translates to 6 squares of movement, as each square represents 5ft. |
| - | ===Base Move Speed=== | + | ====Base Move Speed==== |
| - | [Rules text...] | + | Base Move Speed is normally based on a creatures race, and is often modified by Talents, Armor or magic items. |
| - | ===Diagonal | + | Armor lowers Total Movement |
| - | [Rules text...] | + | ====Diagonal Movement==== |
| - | ====Measuring Distance==== | + | The first diagonal movement take on a turn counts as 1 square of movement. The Second counts as 2 squares, the third as 1 and so on. This means with a 6 squares of movement you can move 4 if all movement is diagonal. |
| - | [Rules text...] | + | You can not move diagonally through a hard corner, even if taking a 5-foot step. |
| - | ====Moving Through a Square==== | + | =====Measuring Distance===== |
| - | [Rules text...] | + | It is assumed that 1 square is 5 feet. Use the above ruling for diagonals when measuring distance. |
| - | ====Terrain | + | If measuring for closest creature for an effect |
| - | [Rules | + | =====Moving Through a Square===== |
| + | |||
| + | You may move through an allies square at no extra cost and allies do not provide you with cover. | ||
| + | |||
| + | You can not move through a square of an enemy, with out making an Acrobatics check or Overruning. You can not end your movement on a square with an enemy or ally. | ||
| + | |||
| + | =====Terrain and Obstacles===== | ||
| + | |||
| + | The most common type of obstacle to run into is Difficult Terrain. Moving through difficult terrain requires 2 squares of movement rather than 1. All diagonal movement on difficult terrain consumes 3 squares of movement. | ||
| + | |||
| + | You can not Run or Charge across Difficult Terrain. | ||
| + | |||
| + | ===== Special Movement ===== | ||
| + | |||
| + | ==== Swimming ==== | ||
| + | |||
| + | [Rules | ||
| + | |||
| + | ==== Flying ==== | ||
| + | |||
| + | [Rules Text...] | ||
| + | |||
| + | ==== Earth-Gliding ==== | ||
| + | |||
| + | [Rules Text...] | ||
