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game_systems:combat:maneuvers [2026/03/09 04:43] – Replacing BaB abbreviation with Prowess elfinlocksgame_systems:combat:maneuvers [2026/03/09 05:25] (current) – Replacing Move Action with Half Action, hyperlinking elfinlocks
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 Each character and creature has a **Combat Maneuver Defense** (or **CMD**) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula: Each character and creature has a **Combat Maneuver Defense** (or **CMD**) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula:
  
-**CMD** = 10 + ''Base attack bonus'' + ''Strength modifier'' + ''Dexterity modifier'' + ''special size modifier'' + ''miscellaneous modifiers''+**CMD** = 10 + ''[[priority:prowess|Prowess]]'' + ''Strength modifier'' + ''Dexterity modifier'' + ''special size modifier'' + ''miscellaneous modifiers''
  
 === Special Size Modifier === === Special Size Modifier ===
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 ==== Bull Rush ==== ==== Bull Rush ====
  
-With the correct Talent you can make a **bull rush** as a **standard action** or as part of a **charge**, in place of the melee attack. A bull rush attempts to **push an opponent straight back without doing any harm**.+With the correct Talent you can make a **bull rush** as a **[[chargen:common_terms#action_types|Half Action]]** or as part of a **charge**, in place of the melee attack. A bull rush attempts to **push an opponent straight back without doing any harm**.
  
 If you do not have the **Powerful Maneuvers** talent, or a similar ability, initiating a bull rush **Requires a Full-Round Action**. If you do not have the **Powerful Maneuvers** talent, or a similar ability, initiating a bull rush **Requires a Full-Round Action**.