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| game_systems:combat:maneuvers [2026/03/07 03:40] – elfinlocks | game_systems:combat:maneuvers [2026/03/09 05:25] (current) – Replacing Move Action with Half Action, hyperlinking elfinlocks | ||
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| Each character and creature has a **Combat Maneuver Bonus** (or **CMB**) that represents its skill at performing combat maneuvers. A creature’s CMB is determined using the following formula: | Each character and creature has a **Combat Maneuver Bonus** (or **CMB**) that represents its skill at performing combat maneuvers. A creature’s CMB is determined using the following formula: | ||
| - | **CMB** '' | + | **CMB** '' |
| ==== Special Size Modifier ==== | ==== Special Size Modifier ==== | ||
| Line 41: | Line 41: | ||
| Each character and creature has a **Combat Maneuver Defense** (or **CMD**) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula: | Each character and creature has a **Combat Maneuver Defense** (or **CMD**) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula: | ||
| - | **CMD** = 10 + '' | + | **CMD** = 10 + '' |
| === Special Size Modifier === | === Special Size Modifier === | ||
| Line 75: | Line 75: | ||
| ==== Bull Rush ==== | ==== Bull Rush ==== | ||
| - | With the correct Talent you can make a **bull rush** as a **standard action** or as part of a **charge**, in place of the melee attack. A bull rush attempts to **push an opponent straight back without doing any harm**. | + | With the correct Talent you can make a **bull rush** as a **[[chargen: |
| If you do not have the **Powerful Maneuvers** talent, or a similar ability, initiating a bull rush **Requires a Full-Round Action**. | If you do not have the **Powerful Maneuvers** talent, or a similar ability, initiating a bull rush **Requires a Full-Round Action**. | ||
