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game_systems:combat:maneuvers [2025/05/02 23:19] – [Grapple/Grab] reongame_systems:combat:maneuvers [2025/12/15 05:41] (current) – [Combat Maneuvers] reon
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-====== Combat Maneuvers ======+====== ARCHIVED Combat Maneuvers ======
  
 ===== Combat Maneuver Bonus ===== ===== Combat Maneuver Bonus =====
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 ===== Grapple/Grab ===== ===== Grapple/Grab =====
  
-As a **half action**, or as part of a **charge**, you can attempt to **Grapple/Grab** your target—taking firm hold of them or wrestling them.+As a **half action**, or as part of a **charge**, you can attempt to **Grapple/Grab** your target—taking firm hold of them or wrestling them. All participates (willing or unwilling) are treated as adjacent until the Grab or Grapple has ended despite the Reach of either creature. There are few exceptions to this such as bindings at 20 stacks of "Grappled!", some spells and unique creature abilities or Talents.
  
   * You must have **both hands free** or only be wielding a **light weapon** to **Grapple**.   * You must have **both hands free** or only be wielding a **light weapon** to **Grapple**.
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 If you do not have the **Powerful Maneuvers** Talent or a similar ability, initiating a **Grapple/Grab** **requires a Full-Round Action**. If you do not have the **Powerful Maneuvers** Talent or a similar ability, initiating a **Grapple/Grab** **requires a Full-Round Action**.
 +
 +If the Grabber/Grappler or Grabbed/Grappled is moved or repositioned by an outside force that moves either target outside the reach of the Grabber/Grappler, then the Grab or Grapple is ended immediately. A Grabbed/Grappled target may attempt a Bullrush or Reposition Manuever against a target actively Grabbing or Grappling them at a -4 or -1 per stack of "Grappled!" (whichever is higher)
  
 ====Grab==== ====Grab====
-If your **attack exceeds the target’s CMD**, the target is Immobilized and is treated as occupying one of your hands. As a Half action on the grabbed target may attempt to break free using their CMB vs your CMD. If they meet or exceed your CMD they are no longer grabbed or Immobilized. Any attempts to move the target using a spell or combat maneuver is opposed by your CMD or Saving Throw.+If your **attack exceeds the target’s CMD**, the target is Immobilized and is treated as occupying one of your hands. As a Half action on the grabbed target may attempt to break free using their CMB vs your CMD. If they meet or exceed your CMD they are no longer grabbed or Immobilized.  
 + 
 +Any attempts to move the target using a spell or combat maneuver is opposed by your CMD or Saving Throw.
  
 ====Grapple==== ====Grapple====
 If your **attack exceeds the target’s CMD**, you and the target are Immobilized and is treated as occupying one of your hands. This applies one stack of **Grappled!** to your target. For every 5 you exceed the targets CMD you may apply an additional stack of **Grappled!**. If you currently possess stacks of **Grappled!** you may instead remove 2 stacks. For every 5 you exceed the targets CMD you may remove an additional 2 stacks. If your **attack exceeds the target’s CMD**, you and the target are Immobilized and is treated as occupying one of your hands. This applies one stack of **Grappled!** to your target. For every 5 you exceed the targets CMD you may apply an additional stack of **Grappled!**. If you currently possess stacks of **Grappled!** you may instead remove 2 stacks. For every 5 you exceed the targets CMD you may remove an additional 2 stacks.
 +
 +Any attempts to move the target using a spell or combat maneuver is opposed by your CMD or Saving Throw.
 +
  
 ===Grappled!=== ===Grappled!===
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   * At 20 stacks you are treated as Paralyzed and Helpless   * At 20 stacks you are treated as Paralyzed and Helpless
  
-After 20 stacks a target may be bound with rope, chain or similarly appropriate bindings. This allows the 20 stacks to remain so long as they are bound successfully. Despite being paralyzed a Bound creature may, once per round, attempt to break the bindings via Escape artist or CMB. If they exceed your CMD +15 they break free of the bindings and remove all stacks and may take their turn as normal as if they had spent a Full-Round action breaking free.+After 20 stacks a target may be bound with rope, chain or similarly appropriate bindings. This allows the 20 stacks to remain so long as they are bound successfully. Despite being paralyzed a Bound creature may, once per round, attempt to break the bindings via Escape artist, Break check (based on binding), or CMB. If they exceed your CMD +15 they break free of the bindings and remove all stacks and may take their turn as normal as if they had spent a Full-Round action breaking free.
 ===== Overrun ===== ===== Overrun =====