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| game_systems:combat:maneuvers [2025/05/02 22:40] – reon | game_systems:combat:maneuvers [2025/12/15 05:41] (current) – [Combat Maneuvers] reon | ||
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| - | ====== Combat Maneuvers ====== | + | ====== |
| ===== Combat Maneuver Bonus ===== | ===== Combat Maneuver Bonus ===== | ||
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| If there is another creature in the way of your movement, the drag ends **adjacent to that creature**. | If there is another creature in the way of your movement, the drag ends **adjacent to that creature**. | ||
| + | ===== Grapple/ | ||
| + | |||
| + | As a **half action**, or as part of a **charge**, you can attempt to **Grapple/ | ||
| + | |||
| + | * You must have **both hands free** or only be wielding a **light weapon** to **Grapple**. | ||
| + | * You must have **one free hand** to **Grab** a target. | ||
| + | |||
| + | If you do not have the **Powerful Maneuvers** Talent or a similar ability, initiating a **Grapple/ | ||
| + | |||
| + | If the Grabber/ | ||
| + | |||
| + | ====Grab==== | ||
| + | If your **attack exceeds the target’s CMD**, the target is Immobilized and is treated as occupying one of your hands. As a Half action on the grabbed target may attempt to break free using their CMB vs your CMD. If they meet or exceed your CMD they are no longer grabbed or Immobilized. | ||
| + | |||
| + | Any attempts to move the target using a spell or combat maneuver is opposed by your CMD or Saving Throw. | ||
| + | |||
| + | ====Grapple==== | ||
| + | If your **attack exceeds the target’s CMD**, you and the target are Immobilized and is treated as occupying one of your hands. This applies one stack of **Grappled!** to your target. For every 5 you exceed the targets CMD you may apply an additional stack of **Grappled!**. If you currently possess stacks of **Grappled!** you may instead remove 2 stacks. For every 5 you exceed the targets CMD you may remove an additional 2 stacks. | ||
| + | |||
| + | Any attempts to move the target using a spell or combat maneuver is opposed by your CMD or Saving Throw. | ||
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| + | |||
| + | ===Grappled!=== | ||
| + | Each stack of **Grappled!** applies a -2 on combat casting | ||
| + | |||
| + | * At 1 stack you are treated as Immobilized | ||
| + | * At 5 stacks you are treated as Staggered | ||
| + | * At 10 stacks you are treated as Staggered and Impaired | ||
| + | * At 15 stacks you are treated as Stunned and Impaired | ||
| + | * At 20 stacks you are treated as Paralyzed and Helpless | ||
| + | |||
| + | After 20 stacks a target may be bound with rope, chain or similarly appropriate bindings. This allows the 20 stacks to remain so long as they are bound successfully. Despite being paralyzed a Bound creature may, once per round, attempt to break the bindings via Escape artist, Break check (based on binding), or CMB. If they exceed your CMD +15 they break free of the bindings and remove all stacks and may take their turn as normal as if they had spent a Full-Round action breaking free. | ||
| ===== Overrun ===== | ===== Overrun ===== | ||
| - | As a **standard | + | As a **half action**, taken during your **move** or as part of a **charge**, you can attempt to **overrun** |
| If you do not have the **Powerful Maneuvers** Talent or a similar ability, initiating a drag **requires a Full-Round Action**. | If you do not have the **Powerful Maneuvers** Talent or a similar ability, initiating a drag **requires a Full-Round Action**. | ||
