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| game_systems:combat:health [2026/08/22 05:56] – [Wounds] elfinlocks | game_systems:combat:health [2026/08/28 18:01] (current) – [Permanent Injuries] vondor | ||
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| All characters possess a number of **Wound Points** for each part of their body. The Head, Legs, and Arms are all referred to as **Limbs**, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a [[priority: | All characters possess a number of **Wound Points** for each part of their body. The Head, Legs, and Arms are all referred to as **Limbs**, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a [[priority: | ||
| - | Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: | + | Wounds may only be restored through specific means or by time. If you get a full nights rest you restore your HD in Wounds each day. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: |
| * **Surgery: | * **Surgery: | ||
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| ====Permanent Injuries==== | ====Permanent Injuries==== | ||
| - | When a character receives a permanent injury there is no way to heal it outside of spending magical or mundane resources and time. This requires a[[priority: | + | If a character would Die from Wound damage, instead they may choose to gain a permanent injury. This restores the limb to -1 Wounds as well |
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| + | When a character receives a permanent injury there is no way to heal it outside of spending magical or mundane resources and time. This requires a[[priority: | ||
| When a character receives a Permanent Injury roll a d4 for the respective limb hit. | When a character receives a Permanent Injury roll a d4 for the respective limb hit. | ||
