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| game_systems:combat:health [2026/03/13 18:32] – [Wounds] elfinlocks | game_systems:combat:health [2026/03/13 18:43] (current) – [Wounds] elfinlocks |
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| ======Injury and Death====== | ======Injury and Death====== |
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| ====Loss of Hit Points==== | ===== Hit Points===== |
| <WRAP round box> | |
| [Rules text...] | [Rules text...] |
| </WRAP> | |
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| =====Wounds===== | =====Wounds===== |
| Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: | Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: |
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| * **Surgery:** This is the way nonmagical folk handle their injuries. To perform surgery, you must roll a [[priority:skills:heal|Heal]] check against a DC as shown in the table below, and use a [[equipment:tools_and_kits#healer_s_kit|Surgery Kit]]. Surgery takes 5 hours of work, though this takes 1 less hour for every 5 by which you exceed the[[priority:skills:heal|Heal]]DC. Performing surgery successfully restores Wounds equal to 2x the creature's Hit Dice. Typically, surgery must be performed by another creature, but the injured creature may perform surgery on themselves by adding 10 to the [[priority:skills:heal|Heal]] check DC. | * **Surgery:** This is the way nonmagical folk handle their injuries. To perform surgery, you must roll a [[priority:skills:heal|Heal]] check against a DC as shown in the table below, and use a [[equipment:tools_and_kits#healer_s_kit|Surgery Kit]]. Surgery takes 5 hours of work, though this takes 1 less hour for every 5 by which you exceed the [[priority:skills:heal|Heal]] DC. Performing surgery successfully restores Wounds equal to 2x the creature's Hit Dice. Typically, surgery must be performed by another creature, but the injured creature may perform surgery on themselves by adding 10 to the [[priority:skills:heal|Heal]] check DC. |
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| {{tablelayout?rowsHeaderSource=Auto}} | {{tablelayout?rowsHeaderSource=Auto}} |
| If a creature hits a tally of Non-Lethal damage in their Head or Body equal to their total Wounds in that area, they immediately go [[game_systems:combat:status_conditions#unconscious|Unconscious]]. If they take such a tally of Wound damage to a limb, that limb becomes unusable until the creature's Non-Lethal damage in that limb is below their total Wounds in that limb. | If a creature hits a tally of Non-Lethal damage in their Head or Body equal to their total Wounds in that area, they immediately go [[game_systems:combat:status_conditions#unconscious|Unconscious]]. If they take such a tally of Wound damage to a limb, that limb becomes unusable until the creature's Non-Lethal damage in that limb is below their total Wounds in that limb. |
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| Non-Lethal damage decreases hourly, unless the creature has Wound damage as well. | Non-Lethal damage decreases hourly, at the same rate as a creature's Hit Points restore. |
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