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| game_systems:combat:health [2026/03/13 18:32] – [Wounds] elfinlocks | game_systems:combat:health [2026/04/06 21:49] (current) – [Hit Points] vondor | ||
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| ======Injury and Death====== | ======Injury and Death====== | ||
| - | ====Loss of Hit Points==== | + | ===== Hit Points===== |
| - | <WRAP round box> | + | Hit Points act as a buffer to your Wounds and are lowered by damage. |
| - | [Rules text...] | + | |
| - | </ | + | You heal your HD in Hit Points per hour. You can only heal Hit Points as long as you have hit points currently OR have no Wound Damage. |
| =====Wounds===== | =====Wounds===== | ||
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| Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: | Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: | ||
| - | * **Surgery: | + | * **Surgery: |
| {{tablelayout? | {{tablelayout? | ||
| - | ^ Wound ^[[priority: | + | ^ Wound ^[[priority: |
| | Head | 30 | | | Head | 30 | | ||
| | Body | 20 | | | Body | 20 | | ||
| Line 28: | Line 29: | ||
| Critically, all of these methods of restoring Wounds are compatible with one another. A creature resting may also receive surgical attention from another creature, and may likewise receive magical treatment as well, to expedite the recovery process. | Critically, all of these methods of restoring Wounds are compatible with one another. A creature resting may also receive surgical attention from another creature, and may likewise receive magical treatment as well, to expedite the recovery process. | ||
| </ | </ | ||
| + | ---- | ||
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| If a creature hits a tally of Non-Lethal damage in their Head or Body equal to their total Wounds in that area, they immediately go [[game_systems: | If a creature hits a tally of Non-Lethal damage in their Head or Body equal to their total Wounds in that area, they immediately go [[game_systems: | ||
| - | Non-Lethal damage decreases hourly, | + | Non-Lethal damage decreases hourly, |
| ---- | ---- | ||
