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| game_systems:combat:health [2026/03/13 18:32] – [Wounds] elfinlocks | game_systems:combat:health [2026/08/28 18:01] (current) – [Permanent Injuries] vondor | ||
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| ======Injury and Death====== | ======Injury and Death====== | ||
| - | ====Loss of Hit Points==== | + | ===== Hit Points===== |
| - | <WRAP round box> | + | Hit Points act as a buffer to your Wounds and are lowered by damage. |
| - | [Rules text...] | + | |
| - | </ | + | You heal your HD in Hit Points per hour. You can only heal Hit Points as long as you have hit points currently OR have no Wound Damage. |
| =====Wounds===== | =====Wounds===== | ||
| All characters possess a number of **Wound Points** for each part of their body. The Head, Legs, and Arms are all referred to as **Limbs**, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a [[priority: | All characters possess a number of **Wound Points** for each part of their body. The Head, Legs, and Arms are all referred to as **Limbs**, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a [[priority: | ||
| - | Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: | + | Wounds may only be restored through specific means or by time. If you get a full nights rest you restore your HD in Wounds each day. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: |
| - | * **Surgery: | + | * **Surgery: |
| {{tablelayout? | {{tablelayout? | ||
| - | ^ Wound ^[[priority: | + | ^ Wound ^[[priority: |
| | Head | 30 | | | Head | 30 | | ||
| | Body | 20 | | | Body | 20 | | ||
| Line 22: | Line 23: | ||
| ---- | ---- | ||
| - | * **Magic:** [[priority: | + | * **Magic:** [[priority: |
| - | * **Rest:** Plain old rest is a way to naturally recover Wound damage. For every 8 hours which you rest in bed and do absolutely nothing else, you restore Wounds equal to your Hit Die. | + | * Additionally, |
| + | * **Rest:** Plain old rest is a way to naturally recover Wound damage. For every 8 hours which you rest in bed and do absolutely nothing else, you restore Wounds equal to your Hit Die (minimum 1). | ||
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| Critically, all of these methods of restoring Wounds are compatible with one another. A creature resting may also receive surgical attention from another creature, and may likewise receive magical treatment as well, to expedite the recovery process. | Critically, all of these methods of restoring Wounds are compatible with one another. A creature resting may also receive surgical attention from another creature, and may likewise receive magical treatment as well, to expedite the recovery process. | ||
| </ | </ | ||
| + | ---- | ||
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| If a creature hits a tally of Non-Lethal damage in their Head or Body equal to their total Wounds in that area, they immediately go [[game_systems: | If a creature hits a tally of Non-Lethal damage in their Head or Body equal to their total Wounds in that area, they immediately go [[game_systems: | ||
| - | Non-Lethal damage decreases hourly, | + | Non-Lethal damage decreases hourly, |
| ---- | ---- | ||
| Line 177: | Line 180: | ||
| ====Permanent Injuries==== | ====Permanent Injuries==== | ||
| - | When a character receives a permanent injury there is no way to heal it outside of spending magical or mundane resources and time. This requires a[[priority: | + | If a character would Die from Wound damage, instead they may choose to gain a permanent injury. This restores the limb to -1 Wounds as well |
| + | |||
| + | When a character receives a permanent injury there is no way to heal it outside of spending magical or mundane resources and time. This requires a[[priority: | ||
| When a character receives a Permanent Injury roll a d4 for the respective limb hit. | When a character receives a Permanent Injury roll a d4 for the respective limb hit. | ||
