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game_systems:combat:health [2026/03/12 03:56] – [Wounds] elfinlocksgame_systems:combat:health [2026/03/13 18:43] (current) – [Wounds] elfinlocks
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-=====Injury and Death=====+======Injury and Death======
  
-====Loss of Hit Points==== +====Hit Points=====
-<WRAP round box>+
 [Rules text...] [Rules text...]
-</WRAP> 
  
-====Wounds==== + 
-<WRAP round box>+=====Wounds=====
 All characters possess a number of **Wound Points** for each part of their body. The Head, Legs, and Arms are all referred to as **Limbs**, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a [[priority:magic:spells:tier3:elemental_blast|Fireball]]). If a character reaches -1 or fewer Wound points on a limb or body they gain the Dying condition  All characters possess a number of **Wound Points** for each part of their body. The Head, Legs, and Arms are all referred to as **Limbs**, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a [[priority:magic:spells:tier3:elemental_blast|Fireball]]). If a character reaches -1 or fewer Wound points on a limb or body they gain the Dying condition 
  
 Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways:
  
-  * **Surgery:** This is the way nonmagical folk handle their injuries. To perform surgery, you must roll a [[priority:skills:heal|Heal]] check against a DC as shown in the table below, and use a [[equipment:tools_and_kits#healer_s_kit|Surgery Kit]]. Surgery takes 5 hours of work, though this takes 1 less hour for every 5 by which you exceed the[[priority:skills:heal|Heal]]DC. Performing surgery successfully restores Wounds equal to 2x the creature's Hit Dice. Typically, surgery must be performed by another creature, but the injured creature may perform surgery on themselves by adding 10 to the [[priority:skills:heal|Heal]] check DC.+  * **Surgery:** This is the way nonmagical folk handle their injuries. To perform surgery, you must roll a [[priority:skills:heal|Heal]] check against a DC as shown in the table below, and use a [[equipment:tools_and_kits#healer_s_kit|Surgery Kit]]. Surgery takes 5 hours of work, though this takes 1 less hour for every 5 by which you exceed the [[priority:skills:heal|Heal]] DC. Performing surgery successfully restores Wounds equal to 2x the creature's Hit Dice. Typically, surgery must be performed by another creature, but the injured creature may perform surgery on themselves by adding 10 to the [[priority:skills:heal|Heal]] check DC.
  
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Wound  ^[[priority:skills:heal|Heal]]DC  ^+^ Wound  ^[[priority:skills:heal|Heal]] DC  ^
 | Head   | 30       | | Head   | 30       |
 | Body   | 20       | | Body   | 20       |
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 Critically, all of these methods of restoring Wounds are compatible with one another. A creature resting may also receive surgical attention from another creature, and may likewise receive magical treatment as well, to expedite the recovery process. Critically, all of these methods of restoring Wounds are compatible with one another. A creature resting may also receive surgical attention from another creature, and may likewise receive magical treatment as well, to expedite the recovery process.
 </WRAP> </WRAP>
-</WRAP>+---- 
  
 ===== Non-Lethal Damage ===== ===== Non-Lethal Damage =====
  
-[Rules Text...]+Non-Lethal damage works identically to normal damage against an opponent's Hit Points, until reaching their WoundsWhen a creature has no Hit Points remaining, track Wound damage and Non-Lethal damage separatelyThe most Non-Lethal damage which a creature can endure in a given Wounds category is equal to their total Wounds in that categoryFor example, if your Body has 20 Wound Points, you can take up to 20 Non-Lethal damage in that area. 
 + 
 +If a creature hits a tally of Non-Lethal damage in their Head or Body equal to their total Wounds in that area, they immediately go [[game_systems:combat:status_conditions#unconscious|Unconscious]]. If they take such a tally of Wound damage to a limb, that limb becomes unusable until the creature's Non-Lethal damage in that limb is below their total Wounds in that limb. 
 + 
 +Non-Lethal damage decreases hourly, at the same rate as a creature's Hit Points restore. 
 + 
 +---- 
  
 ====Resistance==== ====Resistance====