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| game_systems:combat:health [2026/03/09 21:57] – Hyperlinking Perception skill entries elfinlocks | game_systems:combat:health [2026/03/13 18:43] (current) – [Wounds] elfinlocks | ||
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| - | =====Injury and Death===== | + | ======Injury and Death====== |
| - | ====Loss of Hit Points==== | + | ===== Hit Points===== |
| - | <WRAP round box> | + | |
| [Rules text...] | [Rules text...] | ||
| - | </ | ||
| - | ====Wounds==== | + | |
| - | <WRAP round box> | + | =====Wounds===== |
| All characters possess a number of **Wound Points** for each part of their body. The Head, Legs, and Arms are all referred to as **Limbs**, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a [[priority: | All characters possess a number of **Wound Points** for each part of their body. The Head, Legs, and Arms are all referred to as **Limbs**, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a [[priority: | ||
| Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: | Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: | ||
| - | * **Surgery: | + | * **Surgery: |
| {{tablelayout? | {{tablelayout? | ||
| - | ^ Wound ^[[priority: | + | ^ Wound ^[[priority: |
| | Head | 30 | | | Head | 30 | | ||
| | Body | 20 | | | Body | 20 | | ||
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| Critically, all of these methods of restoring Wounds are compatible with one another. A creature resting may also receive surgical attention from another creature, and may likewise receive magical treatment as well, to expedite the recovery process. | Critically, all of these methods of restoring Wounds are compatible with one another. A creature resting may also receive surgical attention from another creature, and may likewise receive magical treatment as well, to expedite the recovery process. | ||
| </ | </ | ||
| - | </ | + | ---- |
| + | |||
| + | |||
| + | ===== Non-Lethal Damage ===== | ||
| + | |||
| + | Non-Lethal damage works identically to normal damage against an opponent' | ||
| + | |||
| + | If a creature hits a tally of Non-Lethal damage in their Head or Body equal to their total Wounds in that area, they immediately go [[game_systems: | ||
| + | |||
| + | Non-Lethal damage decreases hourly, at the same rate as a creature' | ||
| + | |||
| + | ---- | ||
| ====Resistance==== | ====Resistance==== | ||
