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| game_systems:combat:health [2025/11/25 19:32] – [Death and Dying] vondor | game_systems:combat:health [2025/12/15 06:03] (current) – reon |
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| ====== Health, Resistance, & Injuries ====== | ====== ARCHIVED Health, Resistance, & Injuries ====== |
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| A GM should consider how death is viewed in their setting. Is it something that is a minor inconvenience, or something utterly permanent? The base rules of Pathrunner only allow resurrection under strict conditions, normally directly after death. Reviving a long dead person can lead to large scale narrative concerns. | A GM should consider how death is viewed in their setting. Is it something that is a minor inconvenience, or something utterly permanent? The base rules of Pathrunner only allow resurrection under strict conditions, normally directly after death. Reviving a long dead person can lead to large scale narrative concerns. |
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| This does not mean that this magic //doesn't// exist in a setting, but it should be used carefully.Resurrection magic can create interesting stories, but for the mechanics of Pathrunner it has been largely omitted. | This does not mean that this magic //doesn't// exist in a setting, but it should be used carefully.Resurrection magic can create interesting stories, but for the mechanics of Pathrunner, it has been largely omitted. |