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| game_systems:combat:health [2025/11/25 18:44] – [Wounds] vondor | game_systems:combat:health [2025/12/15 06:03] (current) – reon | ||
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| - | ====== Health, Resistance, & Injuries ====== | + | ====== |
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| * If the Body reaches 0 Wounds, the character is Dying. If the Body equals a number of negative Wounds equal to or exceeding the character' | * If the Body reaches 0 Wounds, the character is Dying. If the Body equals a number of negative Wounds equal to or exceeding the character' | ||
| + | ===== Death and Dying ===== | ||
| + | |||
| + | Gaining the Death condition can spell the end for a character, however depending on the setting it may not truly be the end. There are three ways to remove the Dead condition | ||
| + | |||
| + | * Path of the Healer | ||
| + | * Burning a hero point | ||
| + | * Powerful Magic/ | ||
| + | |||
| + | The following are optional rules to be used in settings where death is not the end | ||
| + | |||
| + | === Heroic Rules === | ||
| + | |||
| + | With these rules the Death condition is removed and replaced with "Down and Out". Meaning the character now needs extensive recovery time to heal the injuries but is not dead. Treat this just as recovering from negative wounds in healing, however there is no cap on how much negative wounds the character can have. The only time a PC would die is if the GM and Player both agree it is very fitting and cinematic. | ||
| + | |||
| + | === One Life === | ||
| + | |||
| + | Death is absolutely final, no amount of healing or magic can restore a person. This rule set also removes the ability to burn a hero point to avoid death. | ||
| + | |||
| + | ===== Death in a Setting ===== | ||
| + | |||
| + | A GM should consider how death is viewed in their setting. Is it something that is a minor inconvenience, | ||
| + | |||
| + | This does not mean that this magic // | ||
