Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game_systems:combat:health [2025/06/21 06:04] – [Wounds] elfinlocks | game_systems:combat:health [2025/12/15 06:03] (current) – reon | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Health, Resistance, & Injuries ====== | + | ====== |
| Line 68: | Line 68: | ||
| ===== Wounds ===== | ===== Wounds ===== | ||
| - | All characters possess a number of **Wound Points** for each part of their body. The Head, Legs, and Arms are all referred to as **Limbs**, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a [[priority: | + | All characters possess a number of **Wound Points** for each part of their body. The Head, Legs, and Arms are all referred to as **Limbs**, and the Body possesses its own separate Wound pool as well. An attacker may target a specific Limb by taking a -4 penalty on their attack roll. An attack that is not specifically targeted affects the body (this includes damage-dealing effects without an attack roll involved, such as a [[priority: |
| Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: | Wounds may only be restored through specific means. Unlike Hitpoints, which are typically healed through all kinds of methods such as Cure spells, Wounds may only be restored in following ways: | ||
| Line 96: | Line 96: | ||
| * **Head:** The Head possesses Wound Points equal to your Constitution score. | * **Head:** The Head possesses Wound Points equal to your Constitution score. | ||
| * When under 50% Wounds on Head, Initial: Blinded for one round, afterwards Impaired till healed. | * When under 50% Wounds on Head, Initial: Blinded for one round, afterwards Impaired till healed. | ||
| - | * If the Head reaches 0 Wounds, the character is unconscious. If the Head equals a number of negative Wounds equal to or exceeding the character' | + | * If the Head reaches 0 Wounds, the character is Dying. If the Head equals a number of negative Wounds equal to or exceeding the character' |
| | | ||
| * **Arms:** An Arm has Wound Points equal to your Constitution score. | * **Arms:** An Arm has Wound Points equal to your Constitution score. | ||
| - | * Under 50% wounds on Body, Initial: | + | * Under 50% wounds on Arm, Initial: |
| * If the Arm reaches 0 or less Wounds, it ceases to function, and the character drops any items held in that Arm. If the Arm equals of a number of negative Wound Points equal to or exceeding the character' | * If the Arm reaches 0 or less Wounds, it ceases to function, and the character drops any items held in that Arm. If the Arm equals of a number of negative Wound Points equal to or exceeding the character' | ||
| | | ||
| * **Legs:** A Leg possesses Wound Points equal to your Constitution score. | * **Legs:** A Leg possesses Wound Points equal to your Constitution score. | ||
| - | * Under 50% wounds on Arm, Initial: | + | * Under 50% wounds on Leg, Initial: |
| * If the Leg reaches 0 or less Wounds, it ceases to function, halving the move speed of the creature (if bipedal). If the Leg reaches negative Wounds equal to or exceeding the character' | * If the Leg reaches 0 or less Wounds, it ceases to function, halving the move speed of the creature (if bipedal). If the Leg reaches negative Wounds equal to or exceeding the character' | ||
| | | ||
| * **Body:** The Body possesses Wounds equal to twice the character' | * **Body:** The Body possesses Wounds equal to twice the character' | ||
| - | * Under 50% wounds on Leg, Initial: | + | * Under 50% wounds on Body, Initial: |
| - | * If the Body reaches 0 Wounds, the character is unconscious. If the Body equals a number of negative Wounds equal to or exceeding the character' | + | * If the Body reaches 0 Wounds, the character is Dying. If the Body equals a number of negative Wounds equal to or exceeding the character' |
| + | |||
| + | ===== Death and Dying ===== | ||
| + | |||
| + | Gaining the Death condition can spell the end for a character, however depending on the setting it may not truly be the end. There are three ways to remove the Dead condition | ||
| + | |||
| + | * Path of the Healer | ||
| + | * Burning a hero point | ||
| + | * Powerful Magic/ | ||
| + | |||
| + | The following are optional rules to be used in settings where death is not the end | ||
| + | |||
| + | === Heroic Rules === | ||
| + | |||
| + | With these rules the Death condition is removed and replaced with "Down and Out". Meaning the character now needs extensive recovery time to heal the injuries but is not dead. Treat this just as recovering from negative wounds in healing, however there is no cap on how much negative wounds the character can have. The only time a PC would die is if the GM and Player both agree it is very fitting and cinematic. | ||
| + | |||
| + | === One Life === | ||
| + | |||
| + | Death is absolutely final, no amount of healing or magic can restore a person. This rule set also removes the ability to burn a hero point to avoid death. | ||
| + | |||
| + | ===== Death in a Setting ===== | ||
| + | |||
| + | A GM should consider how death is viewed in their setting. Is it something that is a minor inconvenience, | ||
| + | This does not mean that this magic // | ||
