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game_systems:combat:environment [2025/09/18 03:46] – [Falling] florxnoggame_systems:combat:environment [2025/09/18 03:47] (current) – [Additional Technical Details] florxnog
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 If a creature possess or actively has Earth Glide they may treat solid Earth and Stone as a liquid similar to water. If a creature possess or actively has Earth Glide they may treat solid Earth and Stone as a liquid similar to water.
  
-Often smaller or softer object impede a fall but cannot stop it or are to weak to provide a handhold. cases like this it should be treated as smaller falls into Soft ground or Water like liquids. A character falling through such a material might be able to mitigate more damage or convert it into non-lethal. Things like branches, webs, stalls and ropes on a ship are all good examples. This is often a good option if someone unintentionally falls and it was never meant to be a risk, but was instead a freak accident or a unfortunate description of the terrain.+Often smaller or softer objects may impede a fall but cannot stop it or are too weak to provide a handhold. In cases like this it should be treated as smaller falls into Soft ground or Water like liquids. A character falling through such a material might be able to mitigate more damage or convert it into non-lethal. Things like branches, webs, stalls and ropes on a ship are all good examples. This is often a good option if someone unintentionally falls and it was never meant to be a risk, but was instead a freak accident or a unfortunate description of the terrain.
  
-Lava is not a water like liquid. Nor is a river or molten metal (normally). These liquids are too dense to break a fall.+Lava is not a water-like liquid. Nor is a river of molten metal (normally). These liquids are too dense to break a fall.
  
 Reward creativity when falling. If a witty character produces a sheet or uses Gust of Wind to push them selves to a handhold or even safety that's part of the fun. At the end of the day a fall might "kill" a great hero or villain, but they have a habit of returning. Reward creativity when falling. If a witty character produces a sheet or uses Gust of Wind to push them selves to a handhold or even safety that's part of the fun. At the end of the day a fall might "kill" a great hero or villain, but they have a habit of returning.