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| game_systems:combat:energy_damage [2024/10/23 06:02] – reon | game_systems:combat:energy_damage [2025/09/11 04:32] (current) – [Energy Damage] vondor | ||
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| Energy Damage is a broad term used to describe most non-physical attacks. Fire and Cold are the most common forms of naturally occurring sources, while a acidic pool or lightning strike would be examples of Electrical or Acid damage. There are many types of less natural types as well. | Energy Damage is a broad term used to describe most non-physical attacks. Fire and Cold are the most common forms of naturally occurring sources, while a acidic pool or lightning strike would be examples of Electrical or Acid damage. There are many types of less natural types as well. | ||
| + | <WRAP center round info 60%> | ||
| + | All damage listed in the Wiki is BASE damage. It is then modified by whatever element it takes on. For Example Fire Storm inflicts 1d6 fire damage per CL, which is modified up to 1d8 per CL | ||
| + | </ | ||
| ====Elemental Energy==== | ====Elemental Energy==== | ||
| * Acid | * Acid | ||
