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game_systems:combat:damage_overview [2025/05/04 00:07] – [Breaking Items with Strength] reongame_systems:combat:damage_overview [2025/12/15 06:08] (current) – [Damage] reon
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-===== Damage =====+===== ARCHIVED Damage =====
  
 ====Damage Types==== ====Damage Types====
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   * [[game_systems:combat:Energy Damage]] - There are two sub-categories for Energy, Aligned and Elemental.   * [[game_systems:combat:Energy Damage]] - There are two sub-categories for Energy, Aligned and Elemental.
-  * [[game_systems:combat:Physical Damage]] - The three main types of Physical damage are bludgeoning, piercing, and slashing.+  * [[game_systems:combat:Physical Damage|Physical Damage]] - The three main types of Physical damage are bludgeoning, piercing, and slashing.
  
 If your attack succeeds, you **deal damage**. The **type of weapon** used determines the **amount of damage** you deal. If your attack succeeds, you **deal damage**. The **type of weapon** used determines the **amount of damage** you deal.
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 ===== Smashing an Object ===== ===== Smashing an Object =====
  
-  * Use the **sunder** maneuver with a bludgeoning or slashing weapon.+  * Use the **sunder** maneuver with a weapon.
   * Combat maneuver check is opposed by the object’s AC.   * Combat maneuver check is opposed by the object’s AC.