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game_systems:combat:damage_overview [2025/05/04 00:02] reongame_systems:combat:damage_overview [2025/12/15 06:08] (current) – [Damage] reon
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-===== Damage =====+===== ARCHIVED Damage =====
  
 ====Damage Types==== ====Damage Types====
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   * [[game_systems:combat:Energy Damage]] - There are two sub-categories for Energy, Aligned and Elemental.   * [[game_systems:combat:Energy Damage]] - There are two sub-categories for Energy, Aligned and Elemental.
-  * [[game_systems:combat:Physical Damage]] - The three main types of Physical damage are bludgeoning, piercing, and slashing.+  * [[game_systems:combat:Physical Damage|Physical Damage]] - The three main types of Physical damage are bludgeoning, piercing, and slashing.
  
 If your attack succeeds, you **deal damage**. The **type of weapon** used determines the **amount of damage** you deal. If your attack succeeds, you **deal damage**. The **type of weapon** used determines the **amount of damage** you deal.
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 ===== Smashing an Object ===== ===== Smashing an Object =====
  
-  * Use the **sunder** maneuver with a bludgeoning or slashing weapon.+  * Use the **sunder** maneuver with a weapon.
   * Combat maneuver check is opposed by the object’s AC.   * Combat maneuver check is opposed by the object’s AC.
  
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   * Tiny –8   * Tiny –8
   * Small –4   * Small –4
-  * Large +4 +  * Large +8 
-  * Huge +8 +  * Huge +16 
-  * Gargantuan +12 +  * Gargantuan +24 
-  * Colossal +16+  * Colossal +32
  
 **Tools:** Crowbar or ram improve checks (see Equipment) **Tools:** Crowbar or ram improve checks (see Equipment)