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| game_systems:combat:critical_hits [2025/11/25 20:05] – [Critical Range and Multiplier] vondor | game_systems:combat:critical_hits [2025/12/15 06:10] (current) – reon | ||
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| - | ======Critical Hits====== | + | ======ARCHIVED |
| ====Standard Critical Rolls==== | ====Standard Critical Rolls==== | ||
| - | Any attack that involves a to hit roll and inflicts HP damage has to potential to Critically hit. On the roll of a natural 20, the attacker then rolls to confirm the Critical hit. They roll the attack again at all the same bonuses, if it hits they Confirm the Critical Hit. There are two options when determining what a critical hit does and you may choose one of them upon confirming... | + | Any attack that involves a to hit roll and inflicts HP damage has to potential to Critically hit. On the roll of a natural 20 first this grants a +5 on the roll, just as any other time a natural 20 is rolled. The attacker then rolls to confirm the Critical hit. They roll the attack again at all the same bonuses, if it hits they Confirm the Critical Hit. There are two options when determining what a critical hit does and you may choose one of them upon confirming... |
| * Double Damage: You roll any damage dice twice as well as double any bonus added to the roll (from strength for example). All enchantment bonuses are also doubled in this. | * Double Damage: You roll any damage dice twice as well as double any bonus added to the roll (from strength for example). All enchantment bonuses are also doubled in this. | ||
| - | * Go to Wounds: Instead of doubling damage you may inflict normal damage, but it goes straight to to Wounds. | + | * Go to Wounds: Instead of doubling damage you may inflict normal damage, but it goes straight to to Wounds. |
| ====Critical Range and Multiplier==== | ====Critical Range and Multiplier==== | ||
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| * Triple Damage: You roll any damage dice three times as well as triple any bonus added to the roll (from strength for example). All enchantment bonuses are also tripled in this. | * Triple Damage: You roll any damage dice three times as well as triple any bonus added to the roll (from strength for example). All enchantment bonuses are also tripled in this. | ||
| - | * Go to Wounds: Instead of tripling damage you may double | + | * Go to Wounds: Instead of tripling damage you may inflict |
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| * Quadruple Damage: You roll any damage dice four times as well as quadruple any bonus added to the roll (from strength for example). All enchantment bonuses are also quadruple in this. | * Quadruple Damage: You roll any damage dice four times as well as quadruple any bonus added to the roll (from strength for example). All enchantment bonuses are also quadruple in this. | ||
| - | * Go to Wounds: Instead of quadrupling damage you may triple | + | * Go to Wounds: Instead of quadrupling damage you may inflict |
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| + | ====Instant Kill Critical Hits==== | ||
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| + | If another natural 20 is rolled when confirming a critical hit, the player (Not normally available to npcs or monsters) may roll to see if its an Instant Kill. if the player rolls another natural 20 then the target is instantly slain with no save, gaining the Dead condition. | ||
