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game_systems:combat:combat_stats [2026/03/09 04:45] – Replacing BaB abbreviation with Prowess elfinlocksgame_systems:combat:combat_stats [2026/03/13 18:50] (current) elfinlocks
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 == Minimum Damage == == Minimum Damage ==
 <WRAP round box> <WRAP round box>
-If penalties reduce the damage result to less than 1, a hit still deals **1 point of nonlethal damage**.+If penalties reduce the damage result to less than 1, a hit still deals **1 point of [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]]**.
 </WRAP> </WRAP>
  
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   * **Ineffective Weapons:** Some weapons cannot damage certain objects   * **Ineffective Weapons:** Some weapons cannot damage certain objects
-  * **Immunities:** Objects are immune to nonlethal damage and most critical hits+  * **Immunities:** Objects are immune to [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] and most critical hits
   * **Magical Items:** +1 enhancement = +2 Hardness, +10 HP   * **Magical Items:** +1 enhancement = +2 Hardness, +10 HP
   * **Vulnerabilities:** Some attacks deal double damage and ignore hardness   * **Vulnerabilities:** Some attacks deal double damage and ignore hardness
-  * **Damaged Objects:** Still function (with broken condition) until 0 HP; can be repaired via Craft or spells (e.g., *make whole*, *mending*)+  * **Damaged Objects:** Still function (with broken condition) until 0 HP; can be repaired via[[priority:skills:craft|Craft]] or spells (e.g., *make whole*, *mending*)
  
 == Saving Throws == == Saving Throws ==