User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
game_systems:combat:combat_stats [2026/03/09 04:39] – Replacing with Prowess elfinlocksgame_systems:combat:combat_stats [2026/03/13 18:50] (current) elfinlocks
Line 53: Line 53:
 ==== Defense ==== ==== Defense ====
 <WRAP Round Box> <WRAP Round Box>
-BaB is added directly to your Defense (AC) and a Dodge Bonus. When calculating Defense you add your BAB as a Dodge bonus to Defense.+[[priority:prowess|Prowess]] is added directly to your Defense (AC) and a Dodge Bonus. When calculating Defense you add your [[priority:prowess|Prowess]] as a Dodge bonus to Defense.
 </WRAP> </WRAP>
  
 <WRAP center round info 80%> <WRAP center round info 80%>
-If Carl has a Bab of 8 and a 14 Dex and no other conditions or bonuses; his Defencse (AC) would be a 20.+If Carl has a [[priority:prowess|Prowess]] of 8 and a 14 Dex and no other conditions or bonuses; his Defencse (AC) would be a 20.
 </WRAP> </WRAP>
  
 <WRAP Round Box> <WRAP Round Box>
-**Defense = 10+ BaB + Dex + Talents + Conditions + Circumstance**+**Defense = 10+ [[priority:prowess|Prowess]] + Dex + Talents + Conditions + Circumstance**
 </WRAP> </WRAP>
  
Line 86: Line 86:
 == Minimum Damage == == Minimum Damage ==
 <WRAP round box> <WRAP round box>
-If penalties reduce the damage result to less than 1, a hit still deals **1 point of nonlethal damage**.+If penalties reduce the damage result to less than 1, a hit still deals **1 point of [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]]**.
 </WRAP> </WRAP>
  
Line 309: Line 309:
  
   * **Ineffective Weapons:** Some weapons cannot damage certain objects   * **Ineffective Weapons:** Some weapons cannot damage certain objects
-  * **Immunities:** Objects are immune to nonlethal damage and most critical hits+  * **Immunities:** Objects are immune to [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] and most critical hits
   * **Magical Items:** +1 enhancement = +2 Hardness, +10 HP   * **Magical Items:** +1 enhancement = +2 Hardness, +10 HP
   * **Vulnerabilities:** Some attacks deal double damage and ignore hardness   * **Vulnerabilities:** Some attacks deal double damage and ignore hardness
-  * **Damaged Objects:** Still function (with broken condition) until 0 HP; can be repaired via Craft or spells (e.g., *make whole*, *mending*)+  * **Damaged Objects:** Still function (with broken condition) until 0 HP; can be repaired via[[priority:skills:craft|Craft]] or spells (e.g., *make whole*, *mending*)
  
 == Saving Throws == == Saving Throws ==