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game_systems:combat:combat_stats [2026/03/07 03:32] – created elfinlocksgame_systems:combat:combat_stats [2026/03/13 18:50] (current) elfinlocks
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-=====Combat Statistics=====+======Combat Statistics======
  
 ====Attack Rolls==== ====Attack Rolls====
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 ====Attack Bonus==== ====Attack Bonus====
 <WRAP Round Box> <WRAP Round Box>
-Attacking an enemy usually involves spending your Half Action to attempt to hit the enemy's Armor Class. To attack, roll 1d20 and add your relevant Ability Score Modifier (typically STR or DEX), your Base Attack Bonus, and any miscellaneous bonuses (for example, if your weapon is magical or of exceptional craftsmanship, you receive a bonus to the roll from it). If your check meets or exceeds the enemy's Armor Class, you hit them successfully, and may roll damage.+Attacking an enemy usually involves spending your Half Action to attempt to hit the enemy's Armor Class. To attack, roll 1d20 and add your relevant Ability Score Modifier (typically STR or DEX), your [[priority:prowess|Prowess]], and any miscellaneous bonuses (for example, if your weapon is magical or of exceptional craftsmanship, you receive a bonus to the roll from it). If your check meets or exceeds the enemy's Armor Class, you hit them successfully, and may roll damage.
  
 Damage is typically the Damage Dice of the weapon you are using (for example, a Longsword deals 1d8 points of damage), plus your STR modifier. Damage is typically the Damage Dice of the weapon you are using (for example, a Longsword deals 1d8 points of damage), plus your STR modifier.
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 ==== Defense ==== ==== Defense ====
 <WRAP Round Box> <WRAP Round Box>
-BaB is added directly to your Defense (AC) and a Dodge Bonus. When calculating Defense you add your BAB as a Dodge bonus to Defense.+[[priority:prowess|Prowess]] is added directly to your Defense (AC) and a Dodge Bonus. When calculating Defense you add your [[priority:prowess|Prowess]] as a Dodge bonus to Defense.
 </WRAP> </WRAP>
  
 <WRAP center round info 80%> <WRAP center round info 80%>
-If Carl has a Bab of 8 and a 14 Dex and no other conditions or bonuses; his Defencse (AC) would be a 20.+If Carl has a [[priority:prowess|Prowess]] of 8 and a 14 Dex and no other conditions or bonuses; his Defencse (AC) would be a 20.
 </WRAP> </WRAP>
  
 <WRAP Round Box> <WRAP Round Box>
-**Defense = 10+ BaB + Dex + Talents + Conditions + Circumstance**+**Defense = 10+ [[priority:prowess|Prowess]] + Dex + Talents + Conditions + Circumstance**
 </WRAP> </WRAP>
  
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 == Minimum Damage == == Minimum Damage ==
 <WRAP round box> <WRAP round box>
-If penalties reduce the damage result to less than 1, a hit still deals **1 point of nonlethal damage**.+If penalties reduce the damage result to less than 1, a hit still deals **1 point of [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]]**.
 </WRAP> </WRAP>
  
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   * **Ineffective Weapons:** Some weapons cannot damage certain objects   * **Ineffective Weapons:** Some weapons cannot damage certain objects
-  * **Immunities:** Objects are immune to nonlethal damage and most critical hits+  * **Immunities:** Objects are immune to [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] and most critical hits
   * **Magical Items:** +1 enhancement = +2 Hardness, +10 HP   * **Magical Items:** +1 enhancement = +2 Hardness, +10 HP
   * **Vulnerabilities:** Some attacks deal double damage and ignore hardness   * **Vulnerabilities:** Some attacks deal double damage and ignore hardness
-  * **Damaged Objects:** Still function (with broken condition) until 0 HP; can be repaired via Craft or spells (e.g., *make whole*, *mending*)+  * **Damaged Objects:** Still function (with broken condition) until 0 HP; can be repaired via[[priority:skills:craft|Craft]] or spells (e.g., *make whole*, *mending*)
  
 == Saving Throws == == Saving Throws ==