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| game_systems:combat:combat_stats [2026/03/07 03:32] – created elfinlocks | game_systems:combat:combat_stats [2026/03/13 18:50] (current) – elfinlocks | ||
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| - | =====Combat Statistics===== | + | ======Combat Statistics====== |
| ====Attack Rolls==== | ====Attack Rolls==== | ||
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| ====Attack Bonus==== | ====Attack Bonus==== | ||
| <WRAP Round Box> | <WRAP Round Box> | ||
| - | Attacking an enemy usually involves spending your Half Action to attempt to hit the enemy' | + | Attacking an enemy usually involves spending your Half Action to attempt to hit the enemy' |
| Damage is typically the Damage Dice of the weapon you are using (for example, a Longsword deals 1d8 points of damage), plus your STR modifier. | Damage is typically the Damage Dice of the weapon you are using (for example, a Longsword deals 1d8 points of damage), plus your STR modifier. | ||
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| ==== Defense ==== | ==== Defense ==== | ||
| <WRAP Round Box> | <WRAP Round Box> | ||
| - | BaB is added directly to your Defense (AC) and a Dodge Bonus. When calculating Defense you add your BAB as a Dodge bonus to Defense. | + | [[priority: |
| </ | </ | ||
| <WRAP center round info 80%> | <WRAP center round info 80%> | ||
| - | If Carl has a Bab of 8 and a 14 Dex and no other conditions or bonuses; his Defencse (AC) would be a 20. | + | If Carl has a [[priority: |
| </ | </ | ||
| <WRAP Round Box> | <WRAP Round Box> | ||
| - | **Defense = 10+ BaB + Dex + Talents + Conditions + Circumstance** | + | **Defense = 10+ [[priority: |
| </ | </ | ||
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| == Minimum Damage == | == Minimum Damage == | ||
| <WRAP round box> | <WRAP round box> | ||
| - | If penalties reduce the damage result to less than 1, a hit still deals **1 point of nonlethal | + | If penalties reduce the damage result to less than 1, a hit still deals **1 point of [[game_systems: |
| </ | </ | ||
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| * **Ineffective Weapons:** Some weapons cannot damage certain objects | * **Ineffective Weapons:** Some weapons cannot damage certain objects | ||
| - | * **Immunities: | + | * **Immunities: |
| * **Magical Items:** +1 enhancement = +2 Hardness, +10 HP | * **Magical Items:** +1 enhancement = +2 Hardness, +10 HP | ||
| * **Vulnerabilities: | * **Vulnerabilities: | ||
| - | * **Damaged Objects:** Still function (with broken condition) until 0 HP; can be repaired via Craft or spells (e.g., *make whole*, *mending*) | + | * **Damaged Objects:** Still function (with broken condition) until 0 HP; can be repaired via[[priority: |
| == Saving Throws == | == Saving Throws == | ||
