Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| game_systems:combat:combat_modifiers [2026/04/02 01:45] – [Cover] vondor | game_systems:combat:combat_modifiers [2026/04/02 01:53] (current) – [Cover] vondor | ||
|---|---|---|---|
| Line 5: | Line 5: | ||
| ====Cover==== | ====Cover==== | ||
| - | **Cover** is a unique status that can grant your character a bonus to Defense. Cover is typically gained from hiding behind a solid object, or from magical effects. There are several variations of cover | + | **Cover** is a unique status that can grant your character a bonus to Defense. Cover is typically gained from hiding behind a solid object, or from magical effects. There are several variations of cover, Partial Cover, |
| + | |||
| + | **Partial Cover**: This gives +2 Defense. Examples of partial cover are knee high walls, thin trees or loose fences. Anything that provide coverage of around a quarter of a person' | ||
| + | |||
| + | **Half Cover**: This gives +4 Defense. Examples of Half Cover are chest high walls, hard corners, doorways and any other barrier that covers around half of a person' | ||
| + | |||
| + | **Near Full Cover**: This gives +8 Defense. " | ||
| + | |||
| + | **Full Cover**: Can not be attacked. The person' | ||
