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game_systems:combat:combat_modifiers [2026/03/13 19:24] – [Cover] elfinlocksgame_systems:combat:combat_modifiers [2026/04/02 01:53] (current) – [Cover] vondor
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 ====Cover==== ====Cover====
  
-**Cover** is a unique status that can grant your character a bonus to Defense. Cover is typically gained from hiding behind a solid object, or from magical effects.+**Cover** is a unique status that can grant your character a bonus to Defense. Cover is typically gained from hiding behind a solid object, or from magical effects. There are several variations of cover, Partial Cover,  Half Cover, Near Full Cover and Full Cover. 
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 +**Partial Cover**: This gives +2 Defense. Examples of partial cover are knee high walls, thin trees or loose fences. Anything that provide coverage of around a quarter of a person's body. 
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 +**Half Cover**: This gives +4 Defense. Examples of Half Cover are chest high walls, hard corners, doorways and any other barrier that covers around half of a person's body. When in doubt for cover, this is considered the standard. 
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 +**Near Full Cover**: This gives +8 Defense. "Peeking" cover, this means a person is only looking around a solid object while their whole body remains hidden. In this state of cover they can not make attack roll around the cover or it becomes Half Cover. Some fortified positions can allow attack rolls.  
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 +**Full Cover**: Can not be attacked. The person's body is full concealed behind a solid barrier and can not be directly attacked. 
  
 ====Concealment==== ====Concealment====
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 ====Flanking==== ====Flanking====
  
-[Rules text...]+An attacker is considered flanking if there is an allied and armed creature directly across from their targetThis give a +2 Circumstance bonus on attack rolls.
  
 ====Size==== ====Size====
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    *[[~:Size]]    *[[~:Size]]
  
-Size plays a critical factor in how easy you are to hit, and how tough you are. Check out the Size subpage for all the *finedetails.+Size plays a critical factor in how easy you are to hit, and how tough you are. Check out the Size subpage for all the //fine// details.