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| game_systems:combat:combat_modifiers [2026/03/07 03:37] – created elfinlocks | game_systems:combat:combat_modifiers [2026/04/02 01:53] (current) – [Cover] vondor | ||
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| ======Combat Modifiers====== | ======Combat Modifiers====== | ||
| - | ====Conditions==== | ||
| - | [Rules text...] | ||
| ====Cover==== | ====Cover==== | ||
| - | **Cover** is a unique status that can grant your character a bonus to AC. Cover is typically gained from hiding behind a solid object, or from magical effects. | + | **Cover** is a unique status that can grant your character a bonus to Defense. Cover is typically gained from hiding behind a solid object, or from magical effects. |
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| + | **Partial Cover**: This gives +2 Defense. Examples of partial cover are knee high walls, thin trees or loose fences. Anything that provide coverage of around a quarter of a person' | ||
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| + | **Half Cover**: This gives +4 Defense. Examples of Half Cover are chest high walls, hard corners, doorways and any other barrier that covers around half of a person' | ||
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| + | **Near Full Cover**: This gives +8 Defense. " | ||
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| + | **Full Cover**: Can not be attacked. The person' | ||
| ====Concealment==== | ====Concealment==== | ||
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| ====Flanking==== | ====Flanking==== | ||
| - | [Rules text...] | + | An attacker is considered flanking if there is an allied and armed creature directly across from their target. This give a +2 Circumstance bonus on attack rolls. |
| ====Size==== | ====Size==== | ||
| - | [Rules text...] | + | *[[~:Size]] |
| + | |||
| + | Size plays a critical factor in how easy you are to hit, and how tough you are. Check out the Size subpage for all the //fine// details. | ||
