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| game_systems:combat:actions [2026/03/16 18:19] – elfinlocks | game_systems:combat:actions [2026/03/16 18:20] (current) – [Action Types] elfinlocks | ||
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| =====Action Types===== | =====Action Types===== | ||
| - | Below is a list of all actions, and their common uses, in order of duration (from highest to lowest). Each round, a character gets two Half Actions and one Swift Action by default. | + | Below is a list of all actions, and their common uses. Each round, a character gets two Half Actions and one Swift Action by default. |
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| ====Swift Action==== | ====Swift Action==== | ||
| A Swift Action consumes a very small amount of time but represents a greater expenditure of effort than a Free Action. You may perform only one Swift Action per turn. | A Swift Action consumes a very small amount of time but represents a greater expenditure of effort than a Free Action. You may perform only one Swift Action per turn. | ||
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| - | ====Free Action==== | ||
| - | Free Actions consume a very small amount of time and effort. You can perform one or more Free Actions whilst taking other actions normally. Reasonable limits apply, as determined by the GM. | ||
| ====Immediate Action==== | ====Immediate Action==== | ||
| An Immediate Action functions like a Swift Action, but may be performed at any time, even when it is not your turn. This expends your next turn’s Swift Action. | An Immediate Action functions like a Swift Action, but may be performed at any time, even when it is not your turn. This expends your next turn’s Swift Action. | ||
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| + | ====Free Action==== | ||
| + | Free Actions consume a very small amount of time and effort. You can perform one or more Free Actions whilst taking other actions normally. Reasonable limits apply, as determined by the GM. | ||
| ====Not an Action==== | ====Not an Action==== | ||
