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game_systems:combat:actions [2026/03/16 18:19] elfinlocksgame_systems:combat:actions [2026/03/16 18:20] (current) – [Action Types] elfinlocks
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 =====Action Types===== =====Action Types=====
-Below is a list of all actions, and their common uses, in order of duration (from highest to lowest). Each round, a character gets two Half Actions and one Swift Action by default.+Below is a list of all actions, and their common uses. Each round, a character gets two Half Actions and one Swift Action by default.
  
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 ====Swift Action==== ====Swift Action====
 A Swift Action consumes a very small amount of time but represents a greater expenditure of effort than a Free Action. You may perform only one Swift Action per turn. A Swift Action consumes a very small amount of time but represents a greater expenditure of effort than a Free Action. You may perform only one Swift Action per turn.
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-====Free Action==== 
-Free Actions consume a very small amount of time and effort. You can perform one or more Free Actions whilst taking other actions normally. Reasonable limits apply, as determined by the GM. 
  
 ====Immediate Action==== ====Immediate Action====
 An Immediate Action functions like a Swift Action, but may be performed at any time, even when it is not your turn. This expends your next turn’s Swift Action. An Immediate Action functions like a Swift Action, but may be performed at any time, even when it is not your turn. This expends your next turn’s Swift Action.
 +
 +====Free Action====
 +Free Actions consume a very small amount of time and effort. You can perform one or more Free Actions whilst taking other actions normally. Reasonable limits apply, as determined by the GM.
  
 ====Not an Action==== ====Not an Action====