Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game_systems:combat:actions [2026/03/16 18:13] – [Other Action Types] elfinlocks | game_systems:combat:actions [2026/03/16 18:20] (current) – [Action Types] elfinlocks | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| =====Action Types===== | =====Action Types===== | ||
| - | Below is a list of all actions, and their common uses, in order of duration (from highest to lowest). | + | Below is a list of all actions, and their common uses. Each round, a character gets two Half Actions |
| - | + | ||
| - | * **Full Action** - This action type uses your two Half Actions for the turn to produce a powerful effect. This action type is commonly used for a Full Attack (see Combat). | + | |
| - | * **Half Action** - This is the most common action type. Making a single attack, moving up to your speed, casting a spell, drinking a potion, and other common activities in combat are usually Half Actions. | + | |
| - | * **Swift** - A bonus action, usually used for unique Talents and certain spells. | + | |
| - | + | ||
| - | ==== Other Action Types ==== | + | |
| - | + | ||
| - | * **Free** - As the name implies, these actions are completely free, and you may usually take as many free actions as you wish per turn, at GM discretion. | + | |
| - | * **Immediate** - A special action type that takes place **outside** of your turn, at **any** point during combat. Using an Immediate Action takes your Swift Action from the following turn. | + | |
| - | + | ||
| - | Each round a character gets two half actions | + | |
| ---- | ---- | ||
| ====Half Action==== | ====Half Action==== | ||
| - | A half action allows you to do something, most commonly | + | A Half Action is the most commonly used action, and allows you to make an attack, move up to your speed, cast a spell, or perform an action that takes a similar amount of time (see Chart 1-1). |
| ====Full-Round Action==== | ====Full-Round Action==== | ||
| - | A full-round action | + | A Full-Round Action |
| - | + | ||
| - | ====Free | + | |
| - | Free actions consume a very small amount | + | |
| ====Swift Action==== | ====Swift Action==== | ||
| - | A swift action | + | A Swift Action |
| ====Immediate Action==== | ====Immediate Action==== | ||
| - | An immediate action | + | An Immediate Action |
| + | |||
| + | ====Free Action==== | ||
| + | Free Actions consume a very small amount of time and effort. You can perform one or more Free Actions whilst taking other actions normally. Reasonable limits apply, as determined by the GM. | ||
| ====Not an Action==== | ====Not an Action==== | ||
| - | Some activities are so minor they are not considered actions at all. They take no time and are treated as part of another action, such as nocking an arrow as part of making a ranged attack. | + | Some activities are so minor they are not considered actions at all. They take no time, and are treated as part of another action, such as nocking an arrow as part of making a ranged attack. |
| + | |||
| + | ---- | ||
| =====Charts===== | =====Charts===== | ||
| Line 48: | Line 39: | ||
| | Attack (ranged) | Yes | | | Attack (ranged) | Yes | | ||
| | Attack (unarmed) | No | | | Attack (unarmed) | No | | ||
| - | | Cast a spell | Yes | | + | | Cast a Spell | Yes | |
| | Channel energy | No | | | Channel energy | No | | ||
| | Concentrate to maintain an active spell | No | | | Concentrate to maintain an active spell | No | | ||
