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game_systems:combat:actions [2024/09/15 15:57] – created reongame_systems:combat:actions [2026/03/16 18:20] (current) – [Action Types] elfinlocks
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-===== Combat Actions ===== +======Actions in Combat======
- +
-===== Actions in Combat =====+
 During one turn, there are a wide variety of actions that your character can perform, from swinging a sword to casting a spell. During one turn, there are a wide variety of actions that your character can perform, from swinging a sword to casting a spell.
  
-===== Action Types ===== +=====Action Types===== 
-<WRAP round box> +Below is a list of all actions, and their common uses. Each round, a character gets two Half Actions and one Swift Action by default.
-An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are six types of actions: Half actions, full-round actionsswift actions, immediate actions, free actions. Not an action, in normal round.+
  
-Each round a character gets two half actions and a swift action by defaultOnly one spell or spell like ability may be cast per turn if it requires half action.+---- 
 + 
 +====Half Action==== 
 +A Half Action is the most commonly used action, and allows you to make an attack, move up to your speed, cast spell, or perform an action that takes a similar amount of time (see Chart 1-1). 
 + 
 +====Full-Round Action==== 
 +A Full-Round Action generally consumes all your effort during your turn. A Full-Round Action consumes both of your Half-Actions. 
 + 
 +====Swift Action==== 
 +A Swift Action consumes a very small amount of time but represents a greater expenditure of effort than a Free Action. You may perform only one Swift Action per turn. 
 + 
 +====Immediate Action==== 
 +An Immediate Action functions like a Swift Action, but may be performed at any time, even when it is not your turn. This expends your next turn’s Swift Action. 
 + 
 +====Free Action==== 
 +Free Actions consume very small amount of time and effort. You can perform one or more Free Actions whilst taking other actions normally. Reasonable limits apply, as determined by the GM. 
 + 
 +====Not an Action==== 
 +Some activities are so minor they are not considered actions at all. They take no time, and are treated as part of another action, such as nocking an arrow as part of making a ranged attack. 
 + 
 +---- 
 + 
 +=====Charts===== 
 + 
 +<WRAP group stackable> 
 + 
 +<WRAP half column first> 
 +===2-1=== 
 +^ Half Action (1-1) ^ [[chargen:common_terms#attacking|AoO]] ^ 
 +| Activate a magic item other than a potion or oil | No | 
 +| Aid another | No | 
 +| Attack (melee) | No | 
 +| Attack (ranged) | Yes | 
 +| Attack (unarmed) | No | 
 +| Cast a Spell | Yes | 
 +| Channel energy | No | 
 +| Concentrate to maintain an active spell | No | 
 +| Control a frightened mount | Yes | 
 +| Direct or redirect an active spell | No | 
 +| Dismiss a spell | No | 
 +| Draw a hidden weapon | No | 
 +| Draw a weapon | No | 
 +| Drink a potion or apply an oil | No | 
 +| Escape a grapple | No | 
 +| Feint | No | 
 +| Light a torch with a tindertwig | Yes | 
 +| Load a hand crossbow or light crossbow | Yes | 
 +| Lower spell resistance | No | 
 +| Mount/dismount a steed | No | 
 +| Move a heavy object | Yes | 
 +| Lock or unlock a door | No | 
 +| Pick up an item | Yes | 
 +| Read a scroll | Yes | 
 +| Ready (triggers a half action) | No | 
 +| Ready or drop a shield | No | 
 +| Retrieve a stored item | Yes | 
 +| Sheathe a weapon | No | 
 +| Stabilize a dying friend | No | 
 +| Stand up from prone | Yes | 
 +| Total defense | No | 
 +| Use extraordinary ability | No | 
 +| Use skill that takes 1 action | Usually | 
 +| Use spell-like ability | Yes | 
 +| Use supernatural ability | No |
 </WRAP> </WRAP>
-==== Half Action ====  + 
-<WRAP round box+ 
-A half action allows you to do something, most commonly to make an attack, move up to your speed, cast a spell or  perform an action that takes a similar amount of time. +<WRAP half column
-</WRAP> + 
-==== Full-Round Action ====  +===2-2=== 
-<WRAP round box> + 
-A full-round action generally consumes all your effort during round. To use full-round action you must expend 2 half actions +Full-Round Action (1-2)                   ^ [[chargen:common_terms#attacking|AoO]] ^ 
-</WRAP> +| Charge                                    | No           | 
-==== Free Action ====  +| Deliver coup de grace                     | Yes          | 
-<WRAP round box> +| Escape from net                         | Yes          | 
-Free actions consume very small amount of time and effort. You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM.  +| Extinguish flames                         | No           | 
-</WRAP> +| Full attack                               | No           | 
-==== Swift Action ====  +| Light torch                             | Yes          | 
-<WRAP round box> +| Load a heavy or repeating crossbow        | Yes          | 
-A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform only a single swift action per turn. +| Lock or unlock weapon in locked gauntlet  | Yes          | 
-</WRAP> +| Run                                       | Yes          | 
-==== Immediate Action ====  +| Use a touch spell on up to six friends    | Yes          | 
-<WRAP round box> +| Use skill that takes 1 round              | Usually      | 
-An immediate action is very similar to swift action, but can be performed at any time—even if it’s not your turn. This expends your next turn's swift action. + 
-</WRAP> +===2-3=== 
-==== Not an Action ====  +^ Free Action (1-3) ^ [[chargen:common_terms#attacking|AoO]] ^ 
-<WRAP round box> +| Drop held item | No | 
-Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else, such as nocking an arrow as part of an attack with bow or stopping an activity.+| Drop to floor | No | 
 +| Prepare components for a Spell | No | 
 +| Prepare a thrown item | No | 
 +| Sass | No | 
 +| Speak | No | 
 +| Talent | Varies | 
 + 
 +===2-4=== 
 +^ Swift Action (1-4) ^ [[chargen:common_terms#attacking|AoO]] ^ 
 +| 5-Foot Step | No | 
 +| Talent | Varies | 
 + 
 +===2-5=== 
 +^ Immediate Action (1-5) ^ [[chargen:common_terms#attacking|AoO]] ^ 
 +| Drop held item | No | 
 +| Respond | No | 
 +| Shit pants | No | 
 +| Some Spells | No | 
 +| Surrender | Yes | 
 + 
 +===2-6=== 
 +^ No Action (1-6) ^ [[chargen:common_terms#attacking|AoO]] ^ 
 +| Cease Concentration | No | 
 +| Delay | No | 
 +| Nock Arrow | No | 
 +| Open door | No | 
 </WRAP> </WRAP>
  
 +</WRAP>