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| game_systems:combat:actions [2024/09/15 15:57] – created reon | game_systems:combat:actions [2026/03/16 18:20] (current) – [Action Types] elfinlocks | ||
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| - | ===== Combat Actions ===== | + | ======Actions in Combat====== |
| - | + | ||
| - | ===== Actions in Combat ===== | + | |
| During one turn, there are a wide variety of actions that your character can perform, from swinging a sword to casting a spell. | During one turn, there are a wide variety of actions that your character can perform, from swinging a sword to casting a spell. | ||
| - | ===== Action Types ===== | + | =====Action Types===== |
| - | <WRAP round box> | + | Below is a list of all actions, |
| - | An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement | + | |
| - | Each round a character gets two half actions | + | ---- |
| + | |||
| + | ====Half Action==== | ||
| + | A Half Action is the most commonly used action, | ||
| + | |||
| + | ====Full-Round Action==== | ||
| + | A Full-Round Action generally consumes all your effort during your turn. A Full-Round Action consumes both of your Half-Actions. | ||
| + | |||
| + | ====Swift Action==== | ||
| + | A Swift Action consumes a very small amount of time but represents a greater expenditure of effort than a Free Action. You may perform only one Swift Action per turn. | ||
| + | |||
| + | ====Immediate Action==== | ||
| + | An Immediate Action functions | ||
| + | |||
| + | ====Free Action==== | ||
| + | Free Actions consume | ||
| + | |||
| + | ====Not an Action==== | ||
| + | Some activities are so minor they are not considered actions at all. They take no time, and are treated as part of another | ||
| + | |||
| + | ---- | ||
| + | |||
| + | =====Charts===== | ||
| + | |||
| + | <WRAP group stackable> | ||
| + | |||
| + | <WRAP half column first> | ||
| + | ===2-1=== | ||
| + | ^ Half Action (1-1) ^ [[chargen: | ||
| + | | Activate a magic item other than a potion or oil | No | | ||
| + | | Aid another | No | | ||
| + | | Attack (melee) | No | | ||
| + | | Attack (ranged) | Yes | | ||
| + | | Attack (unarmed) | No | | ||
| + | | Cast a Spell | Yes | | ||
| + | | Channel energy | No | | ||
| + | | Concentrate to maintain an active spell | No | | ||
| + | | Control a frightened mount | Yes | | ||
| + | | Direct or redirect an active spell | No | | ||
| + | | Dismiss a spell | No | | ||
| + | | Draw a hidden weapon | No | | ||
| + | | Draw a weapon | No | | ||
| + | | Drink a potion or apply an oil | No | | ||
| + | | Escape a grapple | No | | ||
| + | | Feint | No | | ||
| + | | Light a torch with a tindertwig | Yes | | ||
| + | | Load a hand crossbow or light crossbow | Yes | | ||
| + | | Lower spell resistance | No | | ||
| + | | Mount/ | ||
| + | | Move a heavy object | Yes | | ||
| + | | Lock or unlock a door | No | | ||
| + | | Pick up an item | Yes | | ||
| + | | Read a scroll | Yes | | ||
| + | | Ready (triggers a half action) | No | | ||
| + | | Ready or drop a shield | No | | ||
| + | | Retrieve a stored item | Yes | | ||
| + | | Sheathe a weapon | No | | ||
| + | | Stabilize a dying friend | No | | ||
| + | | Stand up from prone | Yes | | ||
| + | | Total defense | No | | ||
| + | | Use extraordinary ability | No | | ||
| + | | Use skill that takes 1 action | Usually | | ||
| + | | Use spell-like ability | Yes | | ||
| + | | Use supernatural ability | No | | ||
| </ | </ | ||
| - | ==== Half Action ==== | + | |
| - | < | + | |
| - | A half action allows you to do something, most commonly to make an attack, move up to your speed, cast a spell or perform an action that takes a similar amount of time. | + | < |
| - | </ | + | |
| - | ==== Full-Round Action | + | ===2-2=== |
| - | <WRAP round box> | + | |
| - | A full-round action generally consumes all your effort during | + | ^ Full-Round Action |
| - | </ | + | | Charge |
| - | ==== Free Action ==== | + | | Deliver coup de grace | Yes | |
| - | <WRAP round box> | + | | Escape from a net | Yes | |
| - | Free actions consume | + | | Extinguish flames |
| - | </ | + | | Full attack |
| - | ==== Swift Action ==== | + | | Light a torch | Yes | |
| - | <WRAP round box> | + | | Load a heavy or repeating crossbow |
| - | A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform only a single swift action per turn. | + | | Lock or unlock weapon in locked gauntlet |
| - | </ | + | | Run | Yes | |
| - | ==== Immediate Action ==== | + | | Use a touch spell on up to six friends |
| - | <WRAP round box> | + | | Use skill that takes 1 round | Usually |
| - | An immediate action is very similar to a swift action, but can be performed at any time—even if it’s not your turn. This expends your next turn's swift action. | + | |
| - | </ | + | ===2-3=== |
| - | ==== Not an Action ==== | + | ^ Free Action (1-3) ^ [[chargen: |
| - | <WRAP round box> | + | | Drop a held item | No | |
| - | Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else, such as nocking an arrow as part of an attack with a bow or stopping an activity. | + | | Drop to floor | No | |
| + | | Prepare components | ||
| + | | Prepare a thrown item | No | | ||
| + | | Sass | No | | ||
| + | | Speak | No | | ||
| + | | Talent | Varies | | ||
| + | |||
| + | ===2-4=== | ||
| + | ^ Swift Action (1-4) ^ [[chargen: | ||
| + | | 5-Foot Step | No | | ||
| + | | Talent | Varies | | ||
| + | |||
| + | ===2-5=== | ||
| + | ^ Immediate Action (1-5) ^ [[chargen: | ||
| + | | Drop a held item | No | | ||
| + | | Respond | No | | ||
| + | | Shit pants | No | | ||
| + | | Some Spells | No | | ||
| + | | Surrender | Yes | | ||
| + | |||
| + | ===2-6=== | ||
| + | ^ No Action (1-6) ^ [[chargen: | ||
| + | | Cease Concentration | No | | ||
| + | | Delay | No | | ||
| + | | Nock Arrow | No | | ||
| + | | Open a door | No | | ||
| </ | </ | ||
| + | </ | ||
