User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
game_systems:combat:actions [2026/01/09 18:42] – [Not an Action] vondorgame_systems:combat:actions [2026/01/09 18:45] (current) vondor
Line 126: Line 126:
 | Open a door          | No   | | Open a door          | No   |
  
-==== Battle Damage ==== 
- 
-When a character is reduced to **negative Wounds** by an attack or effect, they suffer **Battle Damage**.   
-Roll **1d4** on the appropriate damage table. 
- 
-Battle Damage represents **temporary injuries** that can be mitigated with: 
-  * A successful **Heal check** 
-  * A **Full-Round Action** 
- 
-Each Battle Damage result is tied to the **damage type** that caused it. 
- 
-If the triggering attack reduces the character to **more than half their maximum Wounds into the negative**, roll **1d6 instead of 1d4**. 
- 
----- 
- 
-===== Energy Damage ===== 
- 
-**1–2) Singed (DC 15)**   
-The character is **Winded** from the pain of burned, charred, or frozen skin. 
- 
-**3–4) Deep Burns (DC 15)**   
-The character must succeed on a **Will Save (DC 15)** or be **Staggered** for as long as they have this Battle Damage, due to deep tissue damage. 
- 
-**5) Flare Up (DC 20)**   
-The energy overwhelms the character’s senses as their body fuels the attack.   
-Flip a coin: 
-  * **Heads:** The character is **Deaf** 
-  * **Tails:** The character is **Blind** 
- 
-**6) Beautiful Transcendence (No DC)**   
-The energy refuses to stop at a single limb—the character //must// experience more.   
-Roll **1d6** to determine where the energy travels next: 
-  * 1 – Left Arm 
-  * 2 – Right Arm 
-  * 3 – Body 
-  * 4 – Left Leg 
-  * 5 – Right Leg 
-  * 6 – Head 
- 
-That limb immediately suffers **2d6 Wounds** of the same energy type.   
-If this damage would cause Battle Damage, it is **automatically Beautiful Transcendence**. 
- 
----- 
- 
-===== Bludgeoning Damage ===== 
- 
-**1–2) Battered (DC 15)**   
-The character is **Winded** from the pain of the beating. 
- 
-**3–4) Bell-Ringing (DC 15)**   
-The character must succeed on a **Fortitude Save (DC 15)** or be **Stunned for 1d4 rounds**, then **Staggered** afterward from the brutal impact. 
- 
-**5) Knocked Down (DC 20)**   
-The character is knocked **Prone** and becomes **Fatigued** from the sheer force of the attack. 
- 
-**6) Utterly Broken (DC 25)**   
-Sometimes death would have been kinder.   
-The character must succeed on a **Will Save (DC 20)** or be **Stunned and Exhausted**.   
-On a success, the character is still **Exhausted** from the brutality of the blow. 
- 
----- 
- 
-===== Piercing Damage ===== 
- 
-**1–2) Stuck (DC 15)**   
-The character is **Hindered** by the deep puncture wound. 
- 
-**3–4) Oozing Puncture (DC 15)**   
-Each round, the character must succeed on a **Fortitude Save (DC 10)** or lose **1d4 Wounds** from the affected limb. 
- 
-**5) Something Is Wrong (DC 25)**   
-The wound is horrifyingly deep, shaking the character’s confidence in survival.   
-Each round, flip a coin: 
-  * **Heads:** No effect 
-  * **Tails:** The character suffers **1d6 damage** to remaining HP or to a random limb. 
- 
-**6) It’s Over, Guys (DC 30)**   
-The wound is simply too deep—death is now slow and inevitable.   
-The character is **Stunned**, and each round suffers **1d6 damage** to the affected limb until it is destroyed. 
- 
----- 
- 
-===== Slashing Damage ===== 
- 
-**1–2) Deep Cut (DC 15)**   
-The character is **Winded** from the pain of the vicious gash. 
- 
-**3–4) Muscles Severed (DC 15)**   
-Severe muscle damage makes all actions harder.   
-The character is **Fatigued**. 
- 
-**5) Peeling Wounds (DC 20)**   
-Sometimes movement is the worst possible choice.   
-Whenever the character takes an action involving movement or combat, flip a coin: 
-  * **Heads:** No effect 
-  * **Tails:** The affected limb suffers **2d6 damage** 
- 
-**6) By a Thread (DC 30)**   
-As long as you do //nothing//, you might survive.   
-If the character takes any action involving movement or combat, the affected limb is **instantly destroyed**.