User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
game_systems:carrycapacity [2023/06/06 04:00] – created elfinlocksgame_systems:carrycapacity [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks
Line 4: Line 4:
  
 ===== Encumbrance by Armor ===== ===== Encumbrance by Armor =====
-A character’s armor determines his maximum Dexterity bonus to AC, armor check penalty, speed, and running speed. Unless your character is weak or carrying a lot of gear, that’s all you need to know; the extra gear your character carries won’t slow him down any more than the armor already does.+A character’s armor determines his maximum Dexterity bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]], armor check penalty, speed, and running speed. Unless your character is weak or carrying a lot of gear, that’s all you need to know; the extra gear your character carries won’t slow him down any more than the armor already does.
  
 If your character is weak or carrying a lot of gear, however, then you’ll need to calculate encumbrance by weight. Doing so is most important when your character is trying to carry some heavy object. If your character is weak or carrying a lot of gear, however, then you’ll need to calculate encumbrance by weight. Doing so is most important when your character is trying to carry some heavy object.
Line 10: Line 10:
 ===== Encumbrance by Weight ===== ===== Encumbrance by Weight =====
  
-If you want to determine whether your character’s gear is heavy enough to slow him down more than his armor already does, total the weight of all the character’s items, including armor, weapons, and gear. Compare this total to the character’s Strength on Table: Carrying Capacity. Depending on the character’s carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character’s load affects his maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character’s speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.+If you want to determine whether your character’s gear is heavy enough to slow him down more than his armor already does, total the weight of all the character’s items, including armor, weapons, and gear. Compare this total to the character’s Strength on Table: Carrying Capacity. Depending on the character’s carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character’s load affects his maximum Dexterity bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]], carries a check penalty (which works like an armor check penalty), reduces the character’s speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.
  
 If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties. If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties.
Line 18: Line 18:
 A character can lift as much as his maximum load over his head. A character’s maximum load is the highest amount of weight listed for a character’s Strength in the heavy load column of Table: Carrying Capacity. A character can lift as much as his maximum load over his head. A character’s maximum load is the highest amount of weight listed for a character’s Strength in the heavy load column of Table: Carrying Capacity.
  
-A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).+A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] and can move only 5 feet per round (as a full-round action).
  
 A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more. A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more.
Line 24: Line 24:
 ===== Bigger and Smaller Creatures ===== ===== Bigger and Smaller Creatures =====
  
-The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8.+The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small x0.75, Tiny x0.5, Diminutive x0.25, Fine x0.10. Round to the nearest whole number (for example, if you perform this multiplier and receive 9.50 or more, round to 10, otherwise round down to 9).
  
 Quadrupeds can carry heavier loads than bipeds can. Multiply the values corresponding to the creature’s Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: Fine ×1/4, Diminutive ×1/2, Tiny ×3/4, Small ×1, Medium ×1-1/2, Large ×3, Huge ×6, Gargantuan ×12, Colossal ×24. Quadrupeds can carry heavier loads than bipeds can. Multiply the values corresponding to the creature’s Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: Fine ×1/4, Diminutive ×1/2, Tiny ×3/4, Small ×1, Medium ×1-1/2, Large ×3, Huge ×6, Gargantuan ×12, Colossal ×24.
Line 65: Line 65:
 | 29               | 466 lbs. or less   | 467–933 lbs.   | 934–1,400 lbs.  | | 29               | 466 lbs. or less   | 467–933 lbs.   | 934–1,400 lbs.  |
 | +10              | ×4                 | ×4             | ×4              | | +10              | ×4                 | ×4             | ×4              |
 +
 +===== Table: Encumbrance Effects =====
 +{{tablelayout?rowsHeaderSource=Auto&colwidth=",,"}}
 +^   Load     Max Dex Bonus     Check Penalty     Speed   ^^   Run   ^
 +^    :::       :::            ^       :::           30 ft.     20 ft.     :::   |
 +|   Medium     +3     -3     20 ft.     15 ft.     x4   |
 +|   Heavy     +1     –6     20 ft.     15 ft.     ×3   |