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| equipment:weapons [2026/04/30 06:13] – reon | equipment:weapons [2026/05/15 17:34] (current) – hyperlinking BR elfinlocks |
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| === CROSSBOWS AND FIREARMS === | === CROSSBOWS AND FIREARMS === |
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| | Name || Hands || Dmg || Critical || Range || Weight || Type || Cost || Specials || | | Name || Hands || Dmg || Critical || Range || Weight || Type || Cost || Specials || |
| | Light Crossbow || One || 1d6 || 19-20, x2 || 40ft || 4 lbs || P || 10 || Special, Armor Piercing (3) || | | Light Crossbow || One || 1d6 || 19-20, x2 || 40ft || 4 lbs || P || 10 || Special, [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] (4) || |
| | Heavy Crossbow || Two || 1d10 || 19-20, x2 || 100ft || 8 lbs || P || 15 || Special, Armor Piercing (5) || | | Heavy Crossbow || Two || 1d10 || 19-20, x2 || 100ft || 8 lbs || P || 15 || Special, [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] (6) || |
| | Pistol || One || 1d10 || x2 || 30ft || 3 lbs || Ballistic || 15 || Special, Misfire (1), Armor Piercing (6) || | | Pistol || One || 1d10 || x2 || 30ft || 3 lbs || Ballistic || 15 || Special, Misfire (1), [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] (6) || |
| | Musket || Two || 2d6 || x2 || 80ft || 10 lbs || Ballistic || 25 || Special, Misfire (1), Armor Piercing (10) || | | Musket || Two || 2d6 || x2 || 80ft || 10 lbs || Ballistic || 25 || Special, Misfire (1), [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] (10) || |
| | Long Rifle || Heavy || 2d8 || x2 || 120ft || 12 lbs || Ballistic || 50 || Special, Misfire (2), Armor Piercing (10), Precise, Longshot || | | Long Rifle || Heavy || 2d8 || x2 || 120ft || 12 lbs || Ballistic || 50 || Special, Misfire (2), [[equipment:modernweapons:modernweaponammo|Ballistic Rating]] (12), Precise, Longshot || |
| | | Ammo, Standard || - || - || - || - || - || - || 1 (10) || Splits BR into Savage and AP || |
| | | Ammo, Fragmenting || - || - || - || - || - || - || 1 (10) || BR into Savage || |
| | | Ammo, Hardened || - || - || - || - || - || - || 1 (10) || BR into AP || |
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| ===== Weapon Descriptions ===== | ===== Weapon Descriptions ===== |
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| <WRAP center round info 90%> | <WRAP center round info 90%> |
| If a character has at least 1 Prowess a reload action can be performed while moving. A weapon requiring a full-round action to reload could be reloaded across two movement or one movement and remaining half action spent only reloading. | If a character has at least 1 Prowess a reload action can be performed while moving. A weapon requiring a [[game_systems:combat:actions#full_action|Full Action]] to reload could be reloaded across two movement or one movement and remaining half action spent only reloading. |
| </WRAP> | </WRAP> |
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